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I dunno, I still think this brand of horror is really aimed at folks who never really got to experience, truly terrifying horror stories in the past. Being raised on a steady diet of watered down, and mostly boring remakes of classic horror, has to have an effect on a persons taste, I would guess.

I mean of course

Now playing

On his YouTube channel, you can find videos from up to 8 years ago, all of which showcase different projects he's worked on over the years. One of his earlier bigger games is called "The Pilgrim's Progress," and it's is based on the well-known Christian novel of the same name. It plays much like a JRPG, except your

I bought Shadow of Mordor day one, because I had just gotten my PS4. I beat it in about four days, and haven't touched it since. The Nemesis system was a nice idea, but they just didn't make it all that engaging or meaningful.

Hell the whole thing felt more like a Tech Demo, than a fully fleshed out game.

Having what looks like a quick step, and back peddle/leap functionality, probably makes this a lot more feasible. Still the human enemies alone... that impresses the hell out of me. Seems like a pretty fun way to try to clear the campaign. He probably had to beat it with weapons first, to learn the locations and

The coolest thing he does is set up "theorized conversations". Like stuff you never actually hear in game, but he has pieced together through research. Then he presents it as if the characters themselves are conversing as he narrates. I love that!

With you on all accounts. Vaati is the Don Juan of lore videos lol

Hahahaha that was awesome! Yeah I've had run ins like that with humans a lot too. It's so frustrating trying to get a bead on them in the dark. I think in the first game I was stranded out near a hostile base, and it got dark, and I tried to best guess where the hell to go, to avoid all enemies. It was like an

Nice,, thanks for the tips.

He should cosplay as the Assassin in Victory. Just do a best guesstimation, of Ubisoft's Victorian era Assassin design.

Just reboot Voltron already.

Snide, sarcasm aside, you missed my point. The very essential core of just about any game that requires the user to get from point A to B, or to complete a goal, makes you repeat that process over and over again, until you get it right. Difficulty is completely subjective. Everyone has a different idea of

"Try something over and over and over again to get it right."

Wait, you realize that almost every single game ever made follows that criteria right?

Happy to share :)

I was hemorrhaging experience points, but I didn't want to stop. I needed this gun. There must be another way to get it, I thought. Finally, I found one in the form of molotov cocktails. I crafted a few with supplies that I'd gathered around Harran and circled around the hole at the top of the warehouse, chucking them

Killing zombies or humans both carry serious risk of death. And dying in Dying Light has frustrating consequences. Every time protagonist Kyle Crane kicks the bucket, he loses a chunk of his "survivor points," the experience points that are specifically used toward one of his three skill trees (Survival, Power, and

One memory I totally remember from I think the second game? I was lost in this sewer system, like I had just started wandering, and you know I'm just constantly on edge, trying futilely to find a way out. After awhile I eventually see a ray of daylight, and find my way to the surface from a flood gate, leading

Semantics... but yes, that's basically my point. And jesus, I forgot how old S.T.A.L.K.E.R. was lol

The key is advertising in a personable way, with a sense of humor, and charisma. You basically want to grab the readers attention, hold it, amuse them, and convince them to check out your other wares.