Sure that works
Sure that works
They took me down to HR, where I sat in an unventilated crowded room for the next five hours waiting for a five-minute meeting. They took my badge so I couldn't leave the cattle corral, and if I had to go to the bathroom, someone had to escort me. I understand them wanting to control the situation, but damn.
Well SotN was technically Rondo Part II, but yeah damn that game is fantastic. It STILL holds up too! I played it off PSN about two years ago, enjoyed as much as the first time. And that soundtrack!!!
That's really the only reason to ever make anything.
This is a great idea. I really like creative marketing and original business models like this.
I hear yah, I was about 12 when CVIII hit. It was the very first CV game I was ever able to beat. I later beat II in the mid-90's. I don't think I ever made it past the Reaper Boss in CV 1 though. IV definitely felt more user friendly, and the 8-directional whip was pretty bad ass. But Rondo was my fave (and also…
More so than Rondo of Blood??? I thought that was the universally accepted best CV game? ;)
Also a big fan of Order of Ecclesia.
I would post you my e-mail, but I'm afraid that would be a bad idea to leave on Kotaku lol. If you have more questions, feel free to hit me up here, and I'll answer as best I can. :)
Horror, for me, is about two primary emotions: dread, and panic. Something is off, but I don't know what. It's too quiet in here. I can just sense it… what was that noise?… That's dread. Oh god, it's right here, it's right beside me but it doesn't see me yet, what do I do, what do I do, quick think, calm down and…
When it comes to the great debate between Alien and Aliens, I'm firmly in camp Alien. It's not that I don't mostly enjoy James Cameron's 1986 sequel (mostly), it's just that it's not in the same league as Ridley Scott's 1979 original. Others have argued the point more effectively than I will here, so I'll just say…
But they do that all the time, for better or worse. New game mechanics get introduced every year or so. I agree it should be a goal of developers. But they aren't going to do that on every single project. It's the classic "Hey that was a cool thing, let's put it in our game", from jumping on enemies via Mario Bros. to…
Sure, I'm not saying you'll ever get a console game to look as good as a PC at ultra-settings, but there are things you can do with your own display to give a marked improvement to what consoles can look like. Which I think a good amount of gamers overlook. Most people I know pop in a game, play it, and instead of…
Look at every game from the beginning of gaming to now! They all borrow elements from each other. That's never been a new development, and it's never going to change either. Movies do the same thing.
Blood Dragon.
It was very Psychedelic 60's Bollywood. It had a similar feel to the Blood Dragon trailer (different time, different theme, same idea)
These videos always crack me up, because with some simple tweaking of your TV, you can get the perfect balance of color, contrast, brightness, gamma, etc. and rival any PC game in every department except for antialiasing/filtering/lighting/ and other advanced features. I got AC:BF looking like the PS4 version on my…
Depth of field, and realistic lighting/shadow mods also help fix the blockiness of MC.
So would the elemental balance be completely disrupted if a player were to say, blow the shit out of the two volcanoes with lots and lots of dynamite, and flood the map in lava and water? :P
I got your point, I just added that extra bit of response. I agree that this is a long standing problem, I'm just stating that I never saw those examples and thought to myself, "Wow so that's how you get a girl?". I never even bothered with girls till I was almost out of H.S. I just wanted to draw, and play video…