exemplarizer
candid
exemplarizer

Counterpoint--as someone who has put almost 1600 hours into Destiny, $332 is nothing.

As a HUGE fan of the series (although I bounced off Sekiro hard, and never had a PS so haven’t played bloodbourne), punishing is definitely the right word for souls games rather than hard. No part of any of the games is particularly difficult or unfair, it’s just that the game really punishes you for making mistakes

The Difficulty Discourse—if properly harnessed—could harvest enough Gamer Rage energy to power most major cities for decades. Seriously, strap A Gamer into a chair, hook them up, and show them a video of someone having fun adjusting a slider for a boss fight in a Souls game, and watch every light in New York surge

Frankly, that’s probably the most difficult one. I feel like Sekiro has a good balance of difficulty and forgiveness because of the ability to respawn during a fight, but Bloodborne has all the difficulty while not really having much of a co-op opportunity like most of the Dark Souls games have.

I don’t have the patience for souls games, but I have always wanted to play them.  Hoping this one isn’t as punishing as the rest.

This is actually one of the same reasons I got back into Destiny; I wanted a go-to game I could play (basically forever) while spending less than I would buying new games every month.

Well I sure hope Viagra helps prevent Alzheimers.

Narrowly missing the top 10, at number 11:

Why must we honor our workplaces as “family” and yet they consistently get away scot free with outright lying to their workers and the public?

Explain what's good about them. No one can ever seem to do that. It's weiiiird

Because crypto fucking sucks and the only people that think otherwise are the ones buying into the scheme?

Making a good roguelike is a hearty challenge in and of itself and it’s pretty disrespectful to dismiss the hard work these devs do. Creating a game that is intentionally gonna squash the player over and over and still have them wanting to come back to do it again is not easy. It’s not as simple as “designing

There is no “we”, there’s only individuals making their own choices.

This is my kind of petty.

I hope the genre continues to prosper and we see even more indie titles that use the quirky mechanics to great advantage.

It’s about 295 million, plus he would have to sell his current stock, which as of this week is another 400 million. Roughly 700 million (depending on how you value the stock which he does technically already own through his compensation).

I’ve got to be honest, while I might try it, so far the only game to live up to the idea of being a successor for L4D is DRG. Which both has tighter gameplay synergies, and expands thoroughly on the concept. I feel like at this point anything below that just doesn’t live up to the premise.

You can rightly argue that less competition will result in a general negative impact on the market over time, but this will almost certainly result in a net positive for the industry at least in the short term, if only because Xbox under Phil Spencer has been one of the most consumer friendly game companies out there