It’s in the works, but EA is a company that has really, really embraced the wisdom of the sunk cost fallacy—as in, once they decide that a game/studio is a loser, they’ll eat their losses and move on.
It’s in the works, but EA is a company that has really, really embraced the wisdom of the sunk cost fallacy—as in, once they decide that a game/studio is a loser, they’ll eat their losses and move on.
They keep advertising it *exactly* the same way they advertised Andromeda—really close-lipped about the story, just lots of promises about how the gameplay will be really fun.
I finished RDR2 recently. I’d never played a Rockstar game before & it really did take me a long time to warm up to the game. I understand why you’d bounce off of it because I had the same issues.
Sure. Anything. I *hate* beards.
Yeah, I know there’s a shaving kit in the gang camp. I meant when you make camp in the wild.
That’s interesting. I’ve been toying around with the idea of switching back to his default haircut as I get closer to the end of the game--I bet this is why.
This made my eyes hurt.
Arthur isn’t short-tempered. Just look at the way he responds to Micah’s constant needling—he keeps his cool and usually manages to walk away without taking the bait. I would not have *nearly* so much restraint.
Or even just an option to say, “I can come back later—tell me when,” and then the game would pop-up a reminder a week later or whatever.
I think about this all the time! At least with Geralt, you mostly wanted him in one of the “school” outfits and they were all pretty visually cohesive; the spectrum of differences was a little narrower than with Arthur.
I just got to a scene where Dutch makes a real point of calling a guy he’s just met “son” & it was honestly one of the most devastating moments in the game.
Sadie Adler is a good example, actually. I had that bug so that she didn’t appear at camp in the early chapters--do you ever get the impression that she’s not allowed to leave?
I would have really enjoyed this—it would have been really neat if some of the gang members tried to boost morale by bringing back the good old days and doing some of these supposedly altruistic missions, so that we could know what they were like.
I’ve gotten past that middle part of the game & now I’m just losing money at a steady rate. $25 could come in handy.
I was riding through the woods yesterday when I got one of those random encounters where a sick guy needs help. I get off my horse, walk over to the guy to give him medicine, but the contextual prompt had me aim my weapon at him instead. The guy got scared and died, my honor went down...
Which actually makes the honor system even weirder. In order for the story to make sense, Arthur can’t make that descent with Dutch. He has to tear away. And yet you can play the game so that Arthur is a bloodthirsty monster.
I got to that mission where you have to shoot the bottles of the heads of two brothers & the game would only arm me with a SHOTGUN. I couldn’t access the weapon wheel and by the third round the bottles were REALLY small and I would have liked to just walk away but I was pretty sure the game would tell me I’d failed or…
Ditto. Some people seem to really mistreat their poor horses.
The game doesn’t feel like, “Whee, give your id free reign, be a baddie!” but there is no way to play through the missions without constantly doing things that are bad. Every single main mission involves (1) committing a crime and (2) shooting your way out of a bad situation when the crime does not go as planned.
I think the save system can be very screwy. I reloaded after finishing two parts of a quest involving a monk in St Denis & the whole questline disappeared for me—the first two parts were erased from my journal as though they’d never happened. This REALLY bothered me because it was one of those quests where you get to…