essmithsd
essmithsd
essmithsd

I started collecting these somewhere around 1993? I still have a majority of them.

Yeah, that's the response I expected from you. What a joke.

JET SET RADIOOOOOOOOOOOOOOOOOOOOOOO

This is for EQ2, not EQNext. Read the article...

Born in 82, I remember. Also, regarding the Miami Vice pic below, I remember going to Universal Studios and watching the Miami Vice show. It was awesome.

The sunsets in GTAV (especially when looking out over the amazing looking water) are fantastic as well.

Feel necessary to me. When they throw 40 chinese guys at you, it's not fair or fun to try and kill them by yourself without assistance.

The Knightfall costume is the epitome of bad 90's costume design.

It's the current policy of SCEA / Microsoft / Nintendo to NOT publish AO games. At all.

HGH is a helluva thing...

I felt the same. For the record, I love Uncharted 2. I was tired of that shit in part 3. I also reached the first semi-difficult part in The Last of Us (a clicker and 3 other dudes) and was like, "Yeah, I have better shit to do than die to these guys all fucking night."

PeriwinkleBLOO

CARAVAN! Fer me ma'

A realistic game can certainly be considered pretty, but it's far more difficult. Having a certain artistic style as opposed to realism is far easier, and tends to age more slowly than realism. Uncanny valley plays a large part in this as well.

Looks like they have some bad LOD issues.

Monster Hunter would like a word

Technical limitations are still a reality.

That... doesn't make sense. What I'm saying is EQN uses Voxels to render geometry / terrain. Using a voxel engine lets you do some pretty amazing stuff.

Minecraft isn't actually voxel based.

Is this conference up in it's entirety anywhere? I missed the stream.