essentiallywrong
essentiallywrong
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Would you “play” anything set to the music as well?

Just finished it last night and started reading up on theories right away. The game begs to be played multiple times to soak in all the details of the world, but in spite of those visual details, its lack of dialogue allows it to remain a purely allegorical tale ripe for infinite interpretation. I’ve seen some claim

My friends and I debated about whether to turn on photo mode during the first play-through since it’s so easy to get drawn down the rabbit hole and wind up spending more time playing photographer than actually playing the game. ND’s attention to detail is remarkable, and even the tiniest obscure areas produce high art

As someone working at the company during the transition from 1st to 3rd party, I can attest that SEGA of America was a powerhouse of bright, passionate, and talented people who universally loved the company and the unique spirit engrained within the SEGA brand. Peter was a remarkable leader, providing a solid

I agree with the Deadly Premonition comparison. There was something quaint yet unsettling about that community, and that mixture created a tangible motivation to learn more about it. Like Keza, I was inspired to smell the roses while playing LIS, soaking in moments, appreciating the beauty of the world, and reveling

It's a game that grapples with messy paradox yet it tempts you to bliss out at every available opportunity. Don't let your eyes roll back too far into your head, though, or else you'll miss the 7 missiles heading your way. It looks backward and forwards at the same time. It imagines a world where being always

@skt.smth, Your statements today on this subject inspired me to finally make my first comment post on Kotaku after many years of visiting the site. If only more readers embraced a self-aware and thoughtful approach to how they discuss the issues contained within these articles...