epology
epology
epology

Strike One: The reason CryENGINE was chosen is because there’s a HUGE pool of devs with years of experience in the engine from which to hire from. Creating their own engine would’ve added years to the project and would have had zero experienced talent to draw from.

I feel like the whole reason we see articles like this are because of the games open to view development.

I’m sorry, two fucking years is not a long time for game development. This is being built from scratch, so they will have to spend a lot of time getting things implemented, let alone optimizing them. Just go back to the videos of any E3 were the game is launched two or three years later: the end result is widely

At this point, I think that you simply have to have faith that Roberts knows what he is doing. He’s not a noob at this, for goodness sake, he did bring us Wing Commander, a game that was a huge milestone to those who owned PC’s back in the day. He’s been doing this for a long, long time and so are, unlike say, the