emperornortoni
EmperorNortonI
emperornortoni

Ha, yeah, the thought has occurred to me as well. I played myself out on Stardew Valley a couple of years ago. I was thinking of a city builder - I heard Surviving Mars has been updated a bit, and might give that another shot.

I have continued to slog through The Surge, bit by bit, and to make some incremental progress. I am not sure why I am playing this game, to be honest — or why I played as much of Dark Souls as I did back in the day. It’s frustrating and hard, as all of these games are. I think they actually did a pretty good job on

The key difference being, the new guys looks scared, in a WW1 “we’re probably not going to be killed by that artillery, because we’re in a trench ... right.” whereas those guys look like ‘roided out badass motherfuckers.

Congratulations on taking major steps towards kicking that FTP habit! I have been kind of amazed at just how deeply you have been drawn into that game, week after week. I don’t want to sound judgemental, but I realize that my deep seated prejudices against FTP games make it hard for me to be anything other than

Why, yes, yes I am! I’ve already ordered 3.

Those Imperial Guard look a lot more Predator than the current incarnation of the Imperial Guard do ...

You are too kind. Thank you.

Hadean Lands. That was a really, really great IF game.

Most of the crew, actually -- and with only 2 reloads that I can recall. Volfred, Sir Gilman, and Pamitha stayed behind. I tried to get Sir Gilman to go at the end, but he would not, and seriously considered letting the other guy go instead - he seemed pretty sad. So, with everybody else up top, I got the “good”

I would like to imagine that this corruption of which you speak is a game mechanic, and not digital decay. I am imagining your Sims have turned into dark and twisted mockeries of humanity, mutated by their unnaturally long life into soulless monstrosities.

I kinda hate the old school adventure games, because I just found the loony logic impenetrable and annoying — as opposed to clever and humorous. Sierra, LucasArts ... didn’t matter. They were frustrating and I was terrible at them, but because I was young and it was the late 80's and early 90's, I got and played a ton

In good times, turnover is a sign of the circle of life. One has done and experienced everything there is to experience in a particular situation, and moves on to something new and better, clearing a space for someone new to enter that spot and grow and develop. This makes parting bittersweet - it is sad to let go of

Oh, wow, good to see you around again!

Turn off map markers. The game is much better that way. You’ll still run into the stuff randomly as you travel, and they will feel like fun surprises rather than chores.

Yes, this. I also frequent Rock Paper Shotgun and Waypoint, and while the communities aren’t BAD there, necessarily, they don’t hold a candle to what The Gameological Society used to be, and even today the Gameological section compares well.

I played HL2 on original release, but for stupid reasons I dipped my toe back into the game a few months ago, and found that it still holds up pretty well. There are some very old-school elements that struck me as odd in the modern gaming world, but it’s still kinda good!

Great commemoration.

I had to spend three days escorting a small group of 7th and 8th graders on an English Camp, so my gaming this week was a bit less than usual. Also, I was really grinding to finish off a model before an old friend arrives in town for a week of drinking and boardgaming. Yay summer break as a teacher in Japan, where I

I hit the same wall. By the time I got to the “final final” boss, I just didn’t have the energy to beat a truly miserable boss fight.

Yeah, F the White Palace.  I did it. I beat it. It was a white-knuckle experience in masochistic determination, but I actually beat it. You see, I have problems with heights in real life, and it translates to video games. As a kid, I was terrified of mountain driving, because deep in my belly it FELT like the car was