emperornortoni--disqus
Leland Davis
emperornortoni--disqus

Hey, you take that back about The Humongous! He SAID he would let them leave with their lives. That's not so assaholic.

The three features you mention are the basic characteristics of money in the abstract, yes, though some may argue with you a bit on the "storing value" part.

So, how's life on the team of Goat Simulator 2

I'm still playing Heroes of the Storm a lot, but not as much as before. I fell off a bit after getting bounced from Hero League. Then again, I am just tearing it up in quick matches, so maybe the time is right to try again.

On principle, I refuse to look much a guides and decks and whatnot, so i found arena to be a vastly more uneven experience.

You can interpret them that way, or you can interpret them as, "This is pretty cheap to make, but we don't even have that much money, and nobody will give us enough to actually put out the whole game at once, so we need some funding NOW." I realized I just don't like adventure games, so I've not bought into any of

The big knock on the GUI was that it allowed you to really brute-force the games. You became aware of ever interaction point, and so you could try to use every object on every interaction point. In theory, at any rate. I was still never able to beat any of the games, even despite this, but it still felt vastly

Yeah, I did not get through a single KQ or SQ game without a guide of some sort. I was just SO TERRIBLE at them, but was too young and ignorant to realize that I didn't like the genre.

I absolutely LOVED QG2. It didn't occur to me to grind my dude to 200 stats in everything, even though I'd taken advantage of a glitch in the first game an made a Fighter with Magic skills. Yep, you could do that. So, for 1 and 2 I had a Magic Fighter. I was sad that in the later games, I had to downgrade to a

I got one of those for Space Quest 1, only to discover that I had been stuck for weeks on something that was not actually a puzzle, and that the book had not realized was actually a place where anybody would get stuck. There was some dumb maze in the underground cavern, and at one point you walk behind a pillar.

That's not the only one! In SQ 1, when you're buying a Nav Droid, you have to haggle with the vendor. There is no indication to do this. If you don't, you don't get a jetpack, and die later. Not that you had any idea you would need a jetpack, of course.

King's Quest and Space Quest permanently damaged my game playing brain. I am scarred for life. I cannot tell when I am facing a puzzle I do not understand, or a dead end that is not actually a puzzle, because I missed the puzzle elsewhere, or a maze that I don't realize is a maze.

They could receive a Universal Citizen Wage, paid equally to everybody just for being around.

Formal education is over-rated these days, not a whole lot more than an endless circle of paper-qualification one-ups-manship. As far as actual jobs skills needed in government and business, there's not much at all that you don't have to learn on the job anyway. Yeah, maybe these Poke-people aren't as great at

In the anime episode featuring Farfetch'd, Jesse quite clearly hoped to cook and eat the Farfetch'd.

I was absolutely mesmerized by KoDP on its original release. I loved it to death, so much so that I haven't been able to bring myself to play the re-release. I don't dare.

I really liked Sunless Sea, but after I got a look at all the murderous grinding necessary to get even close to any of the victory conditions, I put it aside. There's just no way it's worth it.

The Quest for Glory games were something entirely different from the rest of the Sierra games, and better for it. I vaguely recall reading that Roberta Williams was none too happy with the pair behind Quest for Glory, because they consistently broke with Sierra conventions and made better games as a result.

No, sir. You are WRONG.

I don't remember ever having a proper procrastination game. I was always a serious before and after gamer, with pretty good self control while working or studying. However, I have gotten myself into the odd situation a couple of times where the most productive course of action for me was to just dive hard into a