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@Zer033: For what it's worth, Capcom's Rival Schools series has fireballs and sidestepping (and a Ryu clone) and both work just fine together.

@mb9023: One by Capcom, one by Namco. The same thing happened with Capcom and SNK a decade ago (although three games got made by each company).

@SupaChupacabra: #6 is hilarious. I'd love to have that on a T-shirt to wear to the movie.

@Odin: Daigo did indeed win the Super Street Fighter IV main event at Evo this year (and SFIV last year), but Justin Wong is widely regarded as the best US player and usually does very well. To see Wong shut out of the top four, and by an unknown player at that, is quite an upset.

@Ossidiana: Sorry, the strategic (tactical) RPG died as soon as Bioware/Black Isle started pumping out the isometric crap with Baldur's Gate, Planescape: Torment and Icewind Dale.

@reverend_green: I'd consider the six hours of concentrated story to be padding (thankfully, [S]SFIV lets you skip the story segments by pressing the Start button).

@reverend_green: Padding is, by definition, extraneous matter. No reasonable person would claim that the gameplay segments of chess or football or Civilization or Street Fighter are padding. If the 50+ hours of gameplay segments in FF XII are indeed padding, then there's something fundamentally wrong with FF XII as a

@awesomemonster: Sagat was substantially weakened in SSF4. His attacks do much less damage (see especially Tiger Uppercut) and his life is now about average. It's also easier to punish his Tiger Knee on block.

All media should be as short as possible (but no shorter).

@Goofyroooo: She's probably pretty happy her child is "rising to power".

@Toshi: The biggest flaw is that it's Risk, right?

This is a change for the better. While having multiple origins/races in DA:O was nice in theory, the implementation — effectively a different one-hour prologue and few minor dialog changes — was weak. The tradeoff, of course, was a less developed main character, and that simply wasn't worth it.

How about some a Tower of Hanoi segment? A Bioware game without such is hardly a Bioware game at all.