elduderino1971
elduderino1971
elduderino1971

Honestly it’s amazing to me: How the fuck do you make one of the single-greatest pieces of standalone DLC in the history of gaming, createa critically lauded sequel to the already critically lauded original, charge $100 for the best edition and then... Do... nothing in terms of story DLC. Undead Nightmare was and

Has anyone seen Gavin?!

I believe someone found out the guy shouting for Gavin is Gavin.

The real question is where’s Gavin?

Finally beat the game! I got this game at launch and it’s taken me an unbelievable amount of hours to complete it, surely it was way, way over 50 hours. I couldn’t believe how long the “Epilogue” portion was. I LOVED this game, at times it felt “too long” but the amount of content and immersive detail in the game is

Spoilers, obviously.

Morality-wise I played it pretty much entirely honorable. Not really as a conscious choice that’s just how it played out. It felt natural to Arthur to not go around murdering people on a whim. I mean, even the plot itself reinforces that from the beginning as everyone is questioning why Dutch may have murdered an

I liked Arthur - at least on an honorable playthrough. He’s just a simple guy (who writes and draws well, somehow) who wants to do good but just doesn’t know how. I like to think he’s such a downer because he’s stuck in such a downer game with terrible controls.

I haven’t played RDR1 in ages, and I thought John was a fantastic character then, but I can’t believe I’d find him more compelling than Arthur at this point. There’s a beautiful subtlety and depth to Arthur that unfolds over so much time spent with him. 

Basically condemning Arthur to a slow death half way through the game turned out to be a bit of master stroke of narrative, helped immensely by how you visually see him wasting away. It should’ve been somewhat trite, guy whose done bad stuff is forced to question his past due to impending death, but despite that trope

On the ride to the final mission of chapter 6, when that music started playing, I was ugly crying because I knew what was about to happen. But, then my horse died. I had spent so much time taking care of that horse. I would pat, brush, and feed it every time I got off as a matter of habit and then just... gone.

The best compliment I can give this game and the writers is I actually felt disappointed to again play as one of the greatest video game characters. After watching the trailers I was worried Arthur wouldn’t be as compelling as Marston, but I think Arthur is actually more complex and interesting. Yes, he can be a

New protagonist Arthur Morgan’s nowhere near as appealing a character as Marston was”

I’m in the epilogue and I’m really bummed that I’m John now. I fell in love with Arthur Morgan. At least as much as a person can love a fictional character. He was a cold blooded killer, robber, and low down no good son of a bitch but he also had an amazing amount of nuance. He was an incredible sketch artist and was t

Rockstar’s priorities clearly placed atmosphere over responsiveness. The fact that it takes time to set up the animation for petting a dog while you’ve been hitting the “Pat Dog” button for 5 seconds is a simple demonstration of it. But honestly, I kind of like that they leaned into that. They didn’t want to sacrifice

I love the shooting and riding. The former is satisfyingly visceral and deliberately paced - it’s exactly appropriate for a western. Same with the riding, which is by turns intuitive and flexible (your horse can exactly as fast or slow as you require, and can even sidestep for navigating city streets and other tight

This game emotionally resonated more strongly with me than any other I’ve ever played and I’m fairly certain it’s my favourite game of all time. There is some clunkiness but some of the mechanics that forced methodical, slower gameplay actually enhanced the emotional payoff. For example, when your horse dies and

I disagree, I love the gameplay. It’s probably the most fun I’ve had in a game in a long time. Although the controls are a bit— okay, more than a “bit”— clunky, the gunplay still feels so satisfying.

I’m having the opposite experience. I’m still in chapter two, but I’m really enjoying being the group’s provider and hunting and making questionable decisions to help the gang survive and thrive. I do have the aim assist set as strongly as possible despite being okay at shooting in an FPS because it’s just way too

Whoa, wrong conclusion to draw. It’s one of the most captivating, enriching, rewarding stories in any medium I’ve ever experienced, let alone in video games. My takeaway from that claim (which seems unlikely, and entirely based on tracking trophy achievements) is that gamers, and I include myself here, are addicted to