ekesp93
ekesp93
ekesp93

On FFXIII, forward thinking requires elimination. Were it to keep every trope of the genre, it wouldn't be very forward thinking, now would it? No, it's forward thinking because it tried to re-imagine the genre. While it did fail in some respects and was by no means perfect, it got a lot of things right that

Or a sitcom.

Every company that manufactures a product does have crunch, but nowhere near the level that the game industry does. They go months on end with this stuff. There's an over reliance on it in the industry and a lot of bad management.

Gaming has significantly longer crunch times than other industries. A week or two of long hours is different from a month or two of long hours (commonly more). This is why people complain about it in games. They shouldn't have to deal with that, whether they expect it or not.

See, I don't think it's fair to complain that your choices don't matter when games that actually do that right are in the minority.

Because pop music is only shit in America. It gets much more interesting musically in other countries.

"Summer of Love?" Hmmm....... Yeah. I'd definitely want to play an AC game in 1960s San Francisco. No, I'm not being sarcastic.

Have a source? Because this is the first I've heard of it. I've always heard that the PS2 stuff was expensive.

I am AMAZED that people aren't catching your sarcasm. It's pretty obvious.

Completely subjective. I loved it. It wasn't "broken," people just didn't like it.

It depends what it is. Policies should able to be under contention. Things like restricting the purchase of used game buyers is a policy and doesn't have anything to do with the content within the game (aside from what you can access). Creative decisions, however, should be left up to the developers. Feedback should

I don't remember this. Do you have a link to it? My initial thoughts are that it sounds like a one off thing, as there are many examples of them listening to feedback well, but I'd like to know more about it before I solidify a stance.

But the fact that they've taken things away doesn't have anything to do with listening to fan feedback. They're two separate things.

I'm not saying their perfect. I'm saying they take feedback well. Yes, there's many requests on that blog that haven't been done, but do you really expect them to do everything? I sure as hell don't. But whenever there's something that seems important to a lot of people, they almost always follow through.

I'm aware that they ultimately want money. But that doesn't mean that all companies don't care at all about their consumers. There are some companies that will weigh the pros and cons of doing what the consumers want, and if it doesn't hurt them too much, they'll help their customers. Now, that said, the whole point

My guess is that they're seriously considering it. Sony tends to be pretty good at listening to feedback, and it seems like they did this hoping people wouldn't mind. Now that they know they do, I'm sure it'll come back eventually.

But that is the exception, not the norm.

When have launch titles ever screamed new? They're usually just better looking versions of the generation before it. It just so happens that this generation is a leap not so much in graphics (like previous generations), but a jump in actual computing power. The difference just isn't as apparent as before.

Tip: Don't "grab" the controller. Just let it rest. When you move your middle finger down, don't move your thumbs up. Just relax your hand and let it open more and that's the way he and everyone else is talking about to hold it.

Maybe I'm weird, but that "Playstation Claw" picture isn't how I hold the controller. I don't put my middle finger on the L2/R2 buttons and simply rest it behind the controller. I use my index for all of the L/R buttons. Try it. It makes it incredibly comfortable, to the point where I think that's how they actually