ejsnowden
EJSnowden
ejsnowden

The Oracles are really just distilled gameplay perfection; they have a very pure gaming experience unburdened by numbers, systems, or cinematic intrusions. Seasons has generally great combat and items, while Ages has the hands-down best puzzles in the series.

You know the other 127 Div I schools and their millions of fans DESPISE Boise St. for that smurf-colored field, don’t you?

I’d say more than normal, it’s encouraged. Romance and sex is the core of the celebrity gossip industry.

Zelda games have always been action/adventure RPGs.

I was really expecting ‘I Am Setsuna’ to appear on this list. Kudos to you Kotaku, for appreciating Setsuna’s upside and not relegating it to the dissapointment list.

I Am Setsuna came out, and after playing it through, there were a lot of glaring, objective flaws to it. But... it was one of those games that after listing a great number of flaws, you have to addendum a “but” because it’s inexplicably fun and charming in a way that can’t be objectively delineated.

We’re getting to the age where kids who grew up with Pokemon are full-grown adults with jobs and even managerial positions. It’s not going to be weird to talk about Pokemon even in a grown-up setting. It’ll be a shared cultural touchstone that will descend through the generational progression.

That would make a lot of sense, actually, these awards would be nice resume stuffers when applying for new gigs.

You sound like Destiny’s target audience.

This isn’t the first or second article I’ve seen showcasing big Minecraft builds. What’s the criteria to getting featured here? I’ve got a long term project that seems comparable to what this guy has done when it’s finished, it would be cool to see it on Kotaku.

I have yet to encounter this issue. Team mates will kill kill themselves to track down a single crest. Everyone i have played with and against understands the concept, even if some still cling to the trials strategy of sniper/corridor camping.

Chronicles fills in the gap.

Replaying as I type this; like so many other games with control issues, it’s not the sensitivity or responsiveness, it’s that the controls don’t do what you want them to do or what you think they should be doing. Pulling off wall jumps or long jumps, in particular, the windows are small and unforgiving. Hitboxes can

691 hours, which sadly pales compared to my 251 days on WoW.

Now playing

I recall so very many great OST’s from many games, but there’s always been one game that took the crown, for the stellar inventiveness of its entire soundtrack:

I think what this game shows more than anything was a dedication to reductionism, perhaps with the foreknowledge they would be pressed for time, budget, and manpower. It did keep everything tight and concise, but one wonders what they would add if given some additional freedom.

It’s not all that awful. The western world is quickly tipping from a point of tattoos and peircing being taboo to common, accepted, and in the future I can even see it becoming socially obligatory. The social sphere for people who dislike these adornments is rapidly shrinking- and don’t act like that’s something to be

There are better games, with better gameplay, and even better social aspects. But I have never ventured into a grander, more beautiful, more enthralling game world than when I stepped onto the shores of Northrend. It still gives me nostalgia pangs, and I’m fervently waiting for some free-to-play scheme to just allow

By the time you reach the end game you’ll probably pick up the habit of saving before entering any location. Main-story bosses will always give you a save point, but those spritnite rares and some side-story bosses will ambush and annihilate you.

Endir never says anything that isn’t a choice from the player. You can play him as an edge-lord for the entire game, or have him soften up as the game goes on.