Truth is, we both don’t know.
Truth is, we both don’t know.
Then I gotta ask what your source is for all this.
Had a similar thing happen to me and my buddy yesterday. I spotted and shot at someone running towards the house we were looting at Anarchy Acres. Went downstairs to continue shooting at the player, when I ran out of ammo and got killed.
My buddy didn’t want to continue on his own, so he started dancing close to the…
Exactly! That’s what good game-design is I think. Give the players a bunch of tools and let them experiment.
I was under the impression that the final mission was the third chapter. But yeah, that’s what I meant. I didn’t mind replaying the missions on a higher difficulty, even though I would have preferred new missions.
I really liked that mission, especially on the harder difficulty when you have to time everything just right to get the S rank.
I loved Tenchu on PS1!
So true. If there’s one game that really fits the “sandbox” genre, it’s MGSV. I played all the missions repeatedly and always used different strategies... then I went online and watched someone else tackle the same mission in a whole different way. Some things people pull off to get S ranks is just mind-blowing.
What mission was that? Any particular reason it lost you at that mission or didn’t you really like it up to that point?
*insert grumpy-cat-good-meme.jpg here*
How is it terrible? The gameplay is outstanding. The only thing terrible about it is the missing final chapter, but seeing as you gave up after merely one hour it couldn’t have bothered you.
Personally I don‘t find them to be distracting, and I‘m usually easily distracted by such things. Ever saw one close up? I laughed out loud when one flew past my camera once... those eyes! 😆
I‘m more annoyed at the inconsistent gunplay. Sometimes my bullets just won‘t hit. Other times I‘m having no problems at all.…
The game is just so much fun! We won four games in duos yesterday, even though we had a fairly unlucky day.
We have a different strategy that won us many matches – avoid building since it gives away your position. If you remain hidden and let the players kill themselves, then swoop in and kill the remaining player(s), your chances of winning are much higher. We only build as a last resort when being shot at and there’s no…
Our strategy is quite different – not to build if we can avoid it. Building attracts a lot of attention and gives away your position. Defense is the key, remain hidden and let the opponents kill themselves, then go in and kill the remaining player(s).
-the monetary value of what you get will always be $0
I talked about that topic with friends but we couldn’t put our fingers on whether loot crates were gambling or not. We all ended up agreeing that we just didn’t really care, seeing as we all didn’t really open loot crates or play the games that have them.
No worries. I’m really no apologist though. I don’t like loot crates either and would rather be able to buy the items I want. And of course loot crates are insidious – I never questioned that. But I’m not sure if they should be classified as gamblig... and I’m almost at the point where I don’t care, because I don’t…
Not to mention, how else are you gonna regulate the use of loot crates in games? I doubt publishers will stop using loot crates because of our concern alone.
Because the question if loot crates should be qualified as gambling was asked in connection to the loot crate topic before. I hadn’t listened to the podcast when I posted, I was wrongfully thinking they would touch on that subject (which they did, just not that much).