eatoncorvinus
EatonCorvinus
eatoncorvinus

That Tracer is adorable... 😍

Seems like it’s called Elizabeth Serif, at least that’s what the code tells me...

This one? Looks alright. Reminds me a bit of Futura.

Gross? You’re fine with using Times then? Because that is gross.

Helvetica Neue LT Pro 77 Bold Condensed would have been my pick, but Helvetica isn’t as widely available. Arial is also a standard font that is universally available and as a sans serif would fit much better for that purpose.

14 point Times New Roman

Me too! Sans the adorably. 😁

Star Wars ugly Christmas sweater – pretty cool!

The white folks rigid?

Holy shit that video is cringeworthy.

Oh shit... yeah I can see how people are only going to snipe on that open map. I also thought the way to the D and E flags was ridiculously open, there’s hardly any cover at all.

So I just played Giant’s Shadow for the first time. I was really looking forward to seeing the new map... but the fog on that map was so ridiculous I couldn’t see anything. I might take back what I said about extreme weather conditions... 😂

Judging from Battlefront’s Hoth maps snowy maps shouldn’t be a problem, I guess it’s just a matter of time.

From the concept art it looks like we might get maps set at night, or dawn/twilight. I would really appreciate some variety, the different weather conditions are nice, but day/night cycles would have been even better.

I think CODE: Veronica wasn’t listed because it was a port of the original on the Dreamcast. Just like the PS2 version of RE4 was just a port from the Gamecube version.

I was going to say, that Glenn figure is eye-popping! 😄

This so much.

Hah! I’m working on Apple products exclusively and I think that Touch Bar is gimmicky as hell.

Now playing

Unlike Resident Evil 4, which has “been ported and re-released and remastered to hell and back”, the Resident Evil remake was only playable on the GameCube for six years after its release. In 2008 it was ported to the Wii and seven years later it was remastered for current consoles. If that’s not a reason for it to be

Only played about 1,5 hours of the beta. While SSX is too insane for my taste, Steep is a bit too grounded in reality. It was a bit boring. If the slopes were designed a bit more interestingly and out of the ordinary, I think I would have enjoyed it more.