dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

This campaign is the most fun I’ve had since I started the game and played through the Red War campaign. The story is coherent and just full of wonderful detail. The levels are just wonderful; we keep poking around in corners just to see everything. The fights are fun to figure out without being tedious or

There is, you still can’t just unlock your entire stasis subclass all in one go. You’re still stuck with doing weeklies to do it.

I kind of agree, as an encapsulated campaign, it’s pretty great. With the only complaints was the last boss fights at the end there. But there’s a pretty big glaring issue with the set up for the campaign which I very much feel isn’t being talked about or mentioned.

I’d go so far as to say that Europa would feel like a net loss even if only one of those destinations was vaulted alongside it (pick any one, really). Which is kind of a shame because there are actually some great portions of Europa - primarily the braytech area - that are woefully underutilized. 

Agreed. But also wanted to mention: the music is incredibly good too. It really strikes the right chord (bad pun intended) throughout the campaign.

I’m only 3 missions into the campaign on legendary (so no spoilers, please), but you can really tell that Bungie has learned from the PvE content that players have liked. They mentioned that they were using The Presage as one of their blueprints for this content, and it shows; the level design is much more intricate

I was very worried that we’d be losing a decent environment (tangled shore) and in return getting a really bland, one-note “oh no Hive all scary and green and sauron’s tower” place. Not that I didn’t trust that Bungie understood that it’d be bad to do that, I guess I just wasn’t creative enough to imagine what they

I really liked the new subclass as a hunter both lorewise and gameplay. But the grind to unlock new features and lore was too much for me.

I think why the Throne World is the best location they’ve ever made is that the three areas look visually distinct from each other. So many of our planetary locations are just variations on the theme. Hell, I go to Nessus, and if you told me to get from X location to Y location, I just straight up couldn’t. 

From the sentence before your second quote, it’s obvious that your first quote only refers just to the expansion’s campaign, while your second quote means the whole expansion.

Both locations are my favorites for similar reasons. They really nail the balance of both subtle intricacy and large scale architecture. I don’t find the swamplands nearly as interesting (every game seemingly has a “swamp level” eventually), but the courtyards and cascading palace areas are phenomenal. They red and

Wait you mean people like authored campaign content with a cohesive narrative (the thing Bungie used to be known for) and not doing boring repetitive tasks for little lore trickles?

The art design is absolutely fantastic, but someone should probably point out that they aren’t breaking new ground.

I mean, the Dreaming City had beautiful art design, but it was absolutely my least favorite map from a layout/gameplay standpoint.  

This is easily the best looking environments that Bungie has created so far. The Dreaming City was great, but Savathun’s Throne World is just incredible. Distinctly Hive yet very different than anything else we’ve seen so far, bright, lush and verdant, while also being extremely imposing and unsettling.

I’m loving the campaign so far. I’m playing w/ my GF and we have been taking our time beating it on legendary and having a blast. Usually I burn through the campaign on a beeline to end game but, it’s refreshing to take my time and carry my partner w/ me even if we get more wipes then if I solo’d. Still can’t get

after a year+ of solid releases it’s too be expected that we’d get one that’s just okay.

Easy/story mode is in particular excellent for replaying Mass Effect with a different gender/Paragon/Renegade goal and/or different story choices.

When I was younger, I had more time, fewer responsibilities, and less money. I tended to spend more time with the games I owned to get more “value” out of them, whether that meant grinding through on a higher difficulty than I could handle or filling time by hunting for achievements.

I mean sure, that’s pretty common sense, but the fact is there’s still many people who aren’t completionists that will still choose a higher difficulty just to get it out of the way their first go, especially if there’s some tangible benefit for doing so (such as achievements or in-game rewards).