dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

That’s a great point about the challenge of targeting nostalgia. Nostalgia goggles are very strong. EverQuest’s next expansion revisits the setting of its third, which released almost 20 years ago. It takes place on a moon and I remember looking up and seeing Norrath in the sky, the planet the bulk of the game takes

I’ll take it over “faux-NES style game #5,000,000.” Fox ‘n’ Forests did a great “faux-SNES” style, and there are probably more that I’m just not aware perhaps there is a threshold where the art becomes prohibitively complicated for a small developer. But still, it puzzles me games going for a retro style so often go

I don’t much enjoy the style either. In some games it works. I really loved 3D Dot Heroes but that had the animation also. Maybe it is an age thing.

I installed a 1TB drive in my PS5 because the price of a 2TB SSD was almost equal to the cost of my PS5 (in Canada, at least — certain things are just weirdly expensive here in a way that isn’t fully explained by the USD/CAD exchange rate). Honestly, 1TB is plenty for the foreseeable future, but I might upgrade to 2TB

Quick point of clarification:

The only thing you *NEED* either the internal storage or Seagate expansion drive for is to *play* “X/S Optimized” games.

You can still use standard USB drives to play XBox One and earlier games, as well as store the above “X/S Optimized” games.

So, for example, if you’re done with playing

I agree 100% with you. There are a lot of aspects of D2 that caters for different audiences. Since I look for story, characters, narrative and plot, the price of, say, Beyond Light, was the same price of (for example) Ghost of Tsushima, and based on my play time of D2 I would get a lot more from GoT. As I said, I love

I can’t see what makes dungeons hardcore or super difficult??

I dunno, I’ve made it further with an all bot team than one with random players. At least the bots aren’t shooting at birds, will drop ammo and heal you.

I think someone did the math a while ago in the subreddit by testing damage numbers against bosses’ health pool. Some bosses(I can’t recall which activities count) have their health pool scale by number of players, but this won’t be noticeable unless you actually count the damage numbers.

That there are!

*Sigh.* Of course they would do that.

Which would’ve been an interesting thing to dig into in the review! He hints at it but then largely just moans about it not being as simple as no systems at all. I don’t quite feel the same way as you about the attachments system, but I think there are definitely some meaningful critiques you could make there. Zack

Oh man that’s absolutely true about multiplayer. Being the big Street Fighter fan I am, I pretty much go through the same cycle every release haha. I get the game, practice enough to feel a bit confident, then I go online, where I’ll do decent. I’m not super hardcore when it comes to pro tactics or anything, but I

Good to know. It’s Halloween so spooky games are our vibe for the next 2 weeks. Some good adrenaline filled shooting w/ zombies is all we need. Not going to take this one to serious so we can have fun. Well, un till we find the meta and start going in on it like we do w/ Destiny 2! lol

I honestly think a monthly subscription would be better than the way things are now. However, I say that with the stipulation that a monthly subscription gets a player everything, and that includes removing the eververse.

I haven’t played Back 4 Blood yet (planning to give it a shot tonight) but my concern about the new systems isn’t that they’ve added a progression system but more about how they’ve gone about doing it. I think having the ability swap out parts for your weapons is interesting but having to stop and think about which

If you play with a few friends on rookie difficulty, it’s not too bad. Yet playing alone, with random players, or on harder difficulties can be a pain in the ass.”

I don’t disagree with the notion that the attachments and deck-building make it less pick-up-and-play friendly than L4D, but I also think that’s kind of a silly criticism to make. L4D would drown in a week if it were released today.

For better or worse, we just don’t live in the world of static arcade shooters

Didn’t Destiny 1 do this? Or at least scale the number of enemies?  I remember it being one of my main motivators of doing Nightfalls Solo...

The problem with that idea is what happened with Witch Queen. If people are paying $100 a year, you can’t delay anything. There would be a massive outcry.