dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

“Players only remember best games rather than OK games. If it is a best game, players may want a sequel, and they will also want to buy a sequel, but no one really cares about a game that is only OK.”

God, I remember how many weird and budget games were released back in the PS1-PS2/Xbox age. There was always some quirky-ass looking 20 dollar game for sale at the babbages/ebgames and yeah, I really miss that.

This. “Best” is subjective and, quite honestly, extremely arrogant.

It also goes against a part of what drew people to Sony or at least what drew me. It wasn’t that it had the best games, though I do prefer their exclusives, it was the variety in comparison to their competitors.

Rather than marketing, sounds like what where he comes from: sales. Appealing to everyone to maximise sales is a classic dumb move. The biggest car makers are sucessful by catering to specific sectors. Not even something as huge as the MCU appeals to everyone, and Kevin Feige understands that. Really, Ryan is living

My point is that you can’t rely on “well let’s only focus on the great games!” because what even is a great game? What’s considered “middle of the road” on release could be considered a cult classic a few years later (Binary Domain!). What is considered great now could become out of fashion and suddenly devoting a lot

I honestly think we might end up seeing Microsoft take this generation on the back of gamepass alone. they took the time to figure out how to properly create a netflix but for video games and the response has been nothing but positive.

This entire sentiment also historically goes against what Sony has done as both a console creator and publisher. If anyone really remembers the time with the Playstation and Saturn in the mid 90s, one of the real serious reasons why the Saturn flopped as hard as it did was the disconnect between Sega of America and

My previous comments on issues like this have probably painted me as some kind of Xbox fanatic or Sony anti-fan but Ryan really is doing the most of anyone to push me far away from the PS5. What he’s told me multiple times now is that their family of systems and titles just isn’t for me, and hey, not every single

The other problem with his statement: The popular perception of a game shifts over time. Like 2D platformers were considered passe in the late ‘90s but are a big deal now. Nier is a huge series but landed like a wet fart on PS3 and was loved by me and seemingly nobody else. Earthbound was a commercial failure in North

I’d personally like to see Sony embrace more indie devs, Microsoft has and it’s given players a solid number of really amazing, budgeted titles. Cuphead was more fun then almost anything else I’ve played in years, that game also looked gorgeous, beyond gorgeous even. Both Ori games were incredible too, fun, fast,

It’s definitely an ideology that is driven by the stakeholders and business side, that completely ignores the fact that it does lock in your playerbase to those that already know what they want.

I’ll be completely honest, I don’t particularly like the Sony blockbuster games. I’m just not super into third-person action games, regardless of how well they play or how acclaimed they are, and that seems to be Sony’s forte at the moment. In fact, I’m not entirely sure I’ve ever been a fan of Sony’s first-party

They kinda have to, because their code is shit. They couldn’t add or change 1 thing without it affecting like 5000 other things, some they don’t even know. It sucks, but it is what it is when it comes to their old Activision-era content.

This is deeply not a big deal, except that a big chunk of the story won’t make sense for people starting now, although even with Forsaken still in the game shit doesn’t make sense for new players. This makes sense because Mara Sov is absolutely gonna kill Spider some time this season and that’ll be that, and then we

On the one hand, it truly does suck that older content that we paid for gets the boot and the overall scope of the game kinda shifts.

On the other hand, most of of the stuff leaving is stuff I haven’t touched in a long while (save for the Tangled Shore location and Spider).

I really wish Bungie would just find a way to

I can’t decide whether “FPS games need to lean into cosmetics” is an anodyne take or a spicy one. It’s certainly not one I expected to see outside of investor meetings.

Having not come into Destiny until Forsaken, I still feel like they’ve kept that underlying hope. As far as the Vanguard goes, that seemed more a problem of getting voice actors back than anything, forcing them to write around it. They went with so much star power initially that it really doesn’t mesh with a game

Makes me wish I was at all interested in their games, but alas, I don’t like shooters.

If what I understand about bungie during their time with Destiny is accurate: People like working there. They’re trying to avoid crunches. And all the things that generally suck about them are in-game issues