dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

Marvel’s Avengers is in a strange place that while it copies a lot of Games As Service mechanics, the game actually feels designed to be exhaustible in a reasonable length of time. It only takes a few hours to get a character to max power level, you can blow through all the rewarding weekly missions in a short time,

The demo of the game months ago did more to sell me off the game then win me over. Like everyone else said, the visuals are gorgeous, and I love the old style of digital paint program look (kind of took me back to old local county cable channels and their digital signage they’d put out for upcoming notices and

Doesn’t mean it’s a bad game, though. Reframing what some people might conclude from a statement like “disliked - lack of player verbs” away from “why would I pay $25 for a game you don’t even do anything in?” - A lot of people would spend that money on a movie ticket, popcorn, and a drink to go see some random thing

So Dylan covers this nicely, but endgames are enjoyable additions and mechanics that allow you to play the game in newish ways for continued enjoyment, and they are delightful when done well. The problem is that they  are also grindy, which isn’t necessarily a problem except that for something like this game, the

they’re designed to be played a little bit (or a lot) alongside other games.

I can understand that point of view as I always try to keep the balance of moving to something new. I can see the debate reasons, because you can really dig a game and milk it for all its worth too. Also at that point it becomes a comfort game where you play without relearning everything.

This article is for me because I have game pass and have never played it. Also I won’t be touching New World even if it was free. We all don’t have to have the same interests ya know.

It’s probably for people who have Gamepass and have yet to play Avengers, which is probably a lot of people. Meanwhile in recent months I haven’t seen all that much hype for New World, if anything FF XIV has been getting much more discussion.

The “endgame” debate is a little weird to me. There’s so many fun games to play, why would I obsessively play one for minor stat increases? If a game gives me a solid 20, 30, 40 hours of enjoyment I am probably ok to move on to something new anyway.

Maligned Avengers was my favourite 90s comic.

I have put dozens of hours into both Subnautica games, but I agree with pretty much every criticism you have with Breathegde — the “humour” is extremely tiresome, the suit never stops talking and it talks so quickly you can’t really understand it anyways. Things in general are not very intuitive, in the early game you

This article is well-timed for me, as I just quit this game in frustration over the weekend.

Yep. The super slow start coupled with the horrible humor is what threw me off this game hard. I was also hoping for “Subnautica in Space” but was pretty disappointed. Outside of the bad humor, there just wasn’t a super interesting bread crumb trail of story to follow. Subnautica constantly kept forcing you to push

Exactly. There’s more content if you’re looking for it, but you could also say “I’m done” after you escaped hell for the first time.

Astria promises a 50-hour campaign

I actually can’t stand the bonus win one, only because that bonus doesn’t count towards your pinnacle completion with Saint for the week. haha

The game didn’t wanna give me a win even after resetting the damn card for sooooo long. LOL!

GLGL with your hunts, though!

In essence, losing on a 20 Rounds passage is more profitable, from a rewards standpoint, than winning early on several different passages is.”

And maybe that’s a problem specific to low-skill players in Trials, and I should just shut my gob, because the mode’s not really for me, anyway”

I quoted both of these points

There will definitely be a drop after the “got what I wanted” crowd leaves, but I think that’s unavoidable. That’s why regular rotation of stuff should be necessary. It’s probably gonna be a problem in this extra-long season, but starting next season Bungie should really try to refresh or add to the loot pool after

I agree. I think Bungie is doing the right thing here - giving average or less than average PVP players a fighting chance at Flawless, forcing the top of the playerbase to have to break a sweat, and generally favoring non-streamers over streamers after the opposite being true for a very long time.

You’ve just described hackers/aimbotters/cheaters in multiplayer.  I don't get it either.