dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

I think it’s kind of easy to overlook how true this is, especially to the long-standing players (either those who still enjoy the game or those who are embittered and angry about the time they ‘wasted’ on it). Just at its most basic level, it’s really fun, and it’s really pretty.

I think you’re right, and I also think it’s kind of easy to weight what ‘we, the established players, know’ a little too much against ‘what a new player needs to know’ to enjoy the game.

Which a) makes total sense to me, and b) is actually hilarious from my perspective, because my ‘game that I enjoyed at launch but now find completely impenetrable after time away’ is... No Man’s Sky!

Part of that ‘people are quitting right and left!’ perception, I think, is just skewed by that old fashioned, social-media style ‘the unhappy ones tend to be the most voluble’. Essentially, in places like this - comment sections or reddit threads or twitter or wherever - you’re mostly only going to hear from ‘Destiny

That’s entirely fair, I think. Like I said in a different comment in this thread - I tend to approach Destiny like a TV show, in that I give it a couple hours a week, so it’s something I ‘come back to’ as comfort food, rather than ‘the only game I play’. But I don’t know that I’d be able to play it like that if I

I do find comparisons between the two games interesting, sometimes because the approaches they take are so different: like you said, Warframe tends to prioritize ‘more’ content, to the point of having, what, sixty+ playable ‘characters’ in the game? (To Destiny’s twelve, counting subclasses?) And Destiny is definitely

I think it definitely depends on how you want to approach it; at this point, I mostly engage with Destiny like a TV show - I give it an hour or two a week, more when it gets ‘exciting’ around premieres or finales, and more when one of my friends wants to ‘binge’ it. (Okay, that’s stretching the metaphor, but you get

Here’s my question (and I’m being serious, this isn’t me trying to make a point with sarcasm or anything like that): is it that the game isn’t fun to play any more? By which I mean the actual, moment-to-moment gameplay of Destiny? Or is it that the layers of menus and submenus and different currencies and whatnot is

I feel like the thing that kind of gets overlooked when it comes to discussing Destiny - in particular, how well it ‘feels’ to play - is how well that good ‘feeling’ can then translate into a gaming experience that’s just as involved (or passive) as one would like. Want to spend an hour taking on the hardest

With me, I do replay games - not everything, mind you, probably not even a third of what I play - but if it’s something I’m going to replay once, it’s something I’m going to replay three or four times, at least. (I’m the same way with re-reading books and re-watching films/TV, too.) So it doesn’t bother me to actually

I feel like this attitude of ‘ah ah ah, they’re trying to git ya, I see through it!’ is... kind of weirdly prevalent in conversations about GamePass, especially given that the subscription model isn’t exactly new: I don’t remember anyone talking about Netflix (or, you know, Blockbuster, or... the library) and feeling

I’m the same way on the consoles; I’ll get a PS5 eventually, when ‘Sony-exclusive games I want to play’ reaches a kind of critical mass... but I got a Series X at launch, primarily to be a ‘GamePass machine’. And at least a couple of those Sony games will probably wind up in my ‘top ten for year’ when I do get that

It definitely had a little bit of that ‘yeah, this isn’t quite a triple-A game’ lack of polish, for sure; honestly, it’s the sort of thing I love GamePass for, just because I probably wouldn’t have picked it up on its own, unlike some of the more marquee titles that get more of the attention. (I did pay for New Colossu

Honestly, I kind of prefer it when this happens: I means I’m not going to cave and buy more than one of them at full price. I’ll pick up one (probably the Destiny expansion, honestly), play it out, and by the time I’m done there - and with whatever else I’ve picked up on sale in the meantime, which should carry me

I’m a big fan of the service - I’ve had it for a couple years now, and the number of games I’ve actually purchased (especially at full price) has absolutely cratered, just because even if there’s something I want to play that’s not on GamePass, it’s a lot easier to wait and pick it up on sale when there’s other stuff

Just wanted to call out A Plague Tale especially; glad to see that getting some love from someone else. I really enjoyed it - I thought it pulled off a balance between narrative/character focus and actual gameplay that a lot of ‘story-driven’ games don’t manage nearly as gracefully. (Quite excited about the sequel, as

Man, this really is a pretty killer list for me; Sable and Phoenix Point are the ‘big’ ones where I’m concerned, but there’s only a couple on this list I wasn’t planning on playing at some point, even if most of them were in the ‘wait for a big sale’ column. (And yes, I know Phoenix Point didn’t exactly light the

I’m glad your son’s enjoying it! If he’s actually winning more matches than he’s losing, he’s doing quite a bit better than I was - but Bungie’s structured the rewards well enough that I wasn’t bothered to be losing those matches, so long as I was winning a round here or there. (Who knows: maybe he even killed me once

Yeah, I’ve absolutely had a handful of ‘okay, the matchmaking definitely got skewed here’ matches - but that’s still miles better to me than not having skill-based matchmaking at all, where the matches that don’t feel heavily skewed are the rare ones.

Ah; that explains where it went; I figured it was something like that! One of my favorite Destiny memories was stumbling into a Blind Well excursion where a player was using the Telesto glitch; I started using it myself after that person using left, and then, before I left, someone else had started, like a sacred