dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

I’ll second that opinion... especially since, purely from a gameplay perspective, my two least favorite groups* of enemies are the two newer groups. The Taken more than their fair share of annoying behaviors, and the Scorn are composed purely of obnoxious gameplay mechanics made flesh. ‘Oh look, you’ve got one that

Europa definitely had it especially bad, but I feel like it’s been an issue in most of the expansions, honestly. ‘Forsaken’ got around it, somewhat, by having two destinations, and ‘Taken King’ did a better job than most of sprinkling quests out in the other worlds... but I was still pretty sick of the Dreadnaught,

I definitely like the notion of a longer, more involved campaign... but that’s also going to risk running into one of the larger problems Destiny expansions always have, to me: they get so focused on the newly introduced destination that I wind up kind of sick of the place well before I’ve wrapped up all the content

I see what you’re getting at, for sure; I kind of wonder if they’re not sort of relying on the ‘events’ to abate that sense of dread - the various holidays and whatnot, Solstice of Heroes, the Dawning, all those - for the regular playerbase... which means if you don’t engage with that sort of stuff when it comes

As someone who plays both games, that’s pretty interesting to hear. And I kind of get where they’re coming from - at this point, the best way to get someone to start playing Destiny 2 or Warframe is to... have a friend who plays Destiny 2 or Warframe. It’s not that I wouldn’t recommend somebody play either game if

For sure; from my relatively brief engagements with the raids, the enemies aren’t hitting nearly as hard (or soaking up nearly as much damage) as in most of the other ‘high tier’ difficulties. Plus, a lot of that positioning/awareness, I think, is just... practice, in that if you’ve played a raid over and over and

VIII does feel much more ‘like’ a Final Fantasy game - to me - but... most of the ‘post FFX’ Final Fantasy games don’t really feel like Final Fantasy games to me, which is part of my issue with them. (I’m starting to think I just don’t like the ‘Nomura era’ very much, honestly.)

Okay, I put a few hours in last night, and I remembered why FFXIII didn’t really work for me: it’s the pacing.

Fair enough. ‘During the lockdowns immediately following the emergence of the virus’ would be more accurate.

See, I’d respectfully disagree with the notion that ‘almost nothing is actual skill, it’s all just communication and knowledge’. I get that attitude starts from a place of (admirable!) modesty, but I think it’s ultimately both short-selling the players who can make the higher difficulty content ‘look like it doesn’t

That’s 90% me as well. I do get a little annoyed when content is locked away behind difficulty and/or matchmaking mechanics, but my reasoning there’s a little complicated: for one, I’ve played Destiny long enough and often enough that I already have most of the weapons and armor the game has to offer to the

Fair enough; just from an anecdotal perspective, the ‘not having five friends who play thing is’... closer to the barrier between me and raiding - but it’s not entirely true, either. You’re absolutely right that I don’t have five friends who play, and I flat out will not use LFG sites; no offense to those who do, but

Cheers, thanks!

I, for one, am all for the way they’re doing things currently - moving stasis weapons (or any other, later, darkness-derived weapons) down to elemental would not only mean crowding that field, it would also likely mean stasis shields on enemies as well, and I really don’t think they need to add more than the three

I’d agree with the spirit of this, but I’d add the caveat that I think differing loadouts absolutely can mean the difference between enjoying the game or not - it’s just that what loadouts new or middle-tier players consider ‘good’ (or just ‘fun to play’) may not have anything at all in common with what the ‘elite’

I’ve always been really, really curious what percentage of players (regularly) engage in the ‘hardcore’ activities. For as much as those activities (raids, trials, ‘grandmaster’ or ‘legendary’ activities, even dungeons) dominate the discussion about Destiny, I’m not really sure that’s indicative of the actual player

I’ll have to try and track it down, thanks!

And I think that’s the main distinction, really; with the original release, the game I more or less ‘wanted’ it to be (or at least, appreciated as it was) was also the game it just inherently was. Now, I kind of have to twist the game’s arm to make it back into that game - it takes a lot more effort just to recreate

See the response directly above your post, please; it’s not that the old game isn’t still in there, it’s that the ‘new’ game is constantly sticking its nose in, going ‘have you decided to pay attention to me yet? How about now? How about... now?’ And for a game that I liked precisely because it wasn’t so very

Which is an fascinating comparison to make, because I’m generally a huge FFVIII defender! And that’s why I keep feeling like I should give it another go, even if there doesn’t seem to be a whole lot to change my mind from my first impression, however many years ago; I’m generally gonna feel bad saying ‘I don’t like