dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

Given the age of my laptop, probably not! But like I said, my experiences with higher FPS have mostly been with friends who did have higher-end televisions/monitors - there was a lot of them going ‘man, it looks great, yeah! Just miles different from my old setup!’ and me going ‘yeah, really... really different, man,

That’s definitely a good bit of what I play, but I play a fair amount of shooters, too, and even there, I don’t really feel like I’m ‘missing’ something. Again, like you said, I’m not playing at a competitive level at all, and I’m sure it’s key for those players... I just wonder at the fact that high FPS has become

I mean, okay, that seems fair... but it also seems weird to use something as a ‘standard’ that a most people won’t be able to perceive without ‘experience’. If I have to train myself to take full advantage of super-expensive equipment, why wouldn’t I just... save myself some money and not do that, you know? Like, I

I guess my question is more, ‘how many people actually are competitive-level players in FPS games?’ It just seems like the ‘frame rate is all that matters!’ concept comes up a lot more often that it would actually be applicable. Like in this specific article, for example: what portion of Steam Deck players - a

Okay, so it’s less ‘the entire game looks better’, and more ‘under very specific circumstances, it can be noticeable’. Which I get, if, like you said, you’re playing something where those circumstances are more likely to come up.

They’ve announced a dock that’ll be sold separately... but I believe they’ve also said pretty much anything with a USB-C connection will do.

I feel like maybe it’s a sliding scale that differs from person to person - so you might find it ‘most’ noticeable around 40-45, and there’s diminishing returns after that; I might be closer to 30-35, etc., and someone else might be even higher/lower - I just wonder whether as many people are actually in that ‘higher

Yeah, I said in another response it seems like the sort of thing that probably does really matter in, like, high-end competitive/tournament settings... but beyond that, not so much. So I kind of wonder how much of the ‘obsession’ over it is less ‘it’s actually a noticeable improvement’ as it is ‘some people just want

I’m keeping a close eye on the Steam Deck for a similar reason: less because I want a handheld device, and more because Valve artificially depressing the purchase price for market penetration purposes means it’s going to be significantly ‘more’ PC than I’d be able to buy for the same amount elsewhere. (Plus, I hope

Yeah, I could see that theoretically (I still... can’t really see it, literally), but - to drag things back to the article at hand - it seems like there wouldn’t be much of an audience forpeople playing highly competitive twitch-reflexes games on a handheld device’.

Only vaguely related, but: am I the only person who just doesn’t ‘get’ high framerates? Like, sure, I can tell the difference between 10 and 30, but 30 to 60 is more or less negligible, and 60 to higher is damn near imperceptible to me (as a difference from 60, I mean - I’m not implying that I somehow lose the ability

Yeah... some of this is just going to be differing perspectives, but the whole ‘the boss works late hours, so the rest of the team needs to work just as hard’ really isn’t my idea of a good managerial style, either. I’ve had bosses like that; the higher-ups love them, and the burnout rate is sky-high in their

The art design definitely reads a little too ‘maximalist’ for me as well; I get it, they’re going for a ‘storybook come to life’ kind of thing, and it is really, really pretty - but it’s also just so much, it’s almost too intricate, especially when it’s in motion. My eyes just don’t know where to track.

Exactly; the fact that we’re still calling something ‘easy mode’ - when, to the subset of players taking advantage of it, the game is still unlikely to be ‘easy’ to play, even at a lower difficulty - is kind of indicative of this problem. The more granular you can make difficulty options, the easier it becomes for ever

I didn’t want to directly reply to a comment that’s just so overwhelmingly negative, but yeah - art is inherently subjective, so asking ‘why’ somebody likes a specific artist is almost an exercise in futility: it’s not really the same thing where you can point to a Big Mac and say ‘people like it because it’s familiar,

Admittedly I’m a little biased, because I haven’t finished a Final Fantasy game since... X, I believe? So I definitely think of the heyday of the series as being well in the rearview. (With the possible exception of FFXIV, which I know a lot of people like, but unfairly or not, I don’t really ‘count’ the MMOs.)

Wow. Here’s the thing - I absolutely believe you, but I don’t really think that works as a defense of Nomura. If anything, ‘he doesn’t have weird fashion sense - he’s just a shitty boss!’ makes me like him less. Coming up with art designs specifically to make life harder for his artists and programmers is like a film

Ah, so it’s fashion specific. Gotcha!

I feel like Nomura’s almost the opposite of Amano, in that, like you said, I’d love to see what a modern game could do with Amano’s designs, which were always quite abstracted by the time they made it to the actual game. Whereas Nomura, I think, benefited quite a bit in his earlier games by having his ‘vision’

So, as an Old: ‘drip’ is a good thing, now? It means ‘fashionable’, I take it? Probably in some overtly sexual manner?