That follows. I guess what throws me is the notion that the games (current gen and last gen) are so different they’d require entirely different ports.
That follows. I guess what throws me is the notion that the games (current gen and last gen) are so different they’d require entirely different ports.
I mean, I want to agree with you... but I feel like agreeing with you is kind of a backhanded insult when it comes to the majority of the fans! (No, seriously, I do get what you’re saying; I guess I just assume most PC gamers are a little more tech-savvy, because they’re choosing to play on the machine that lets you…
Regardless of my opinion of the actual game as a whole, The Last of Us II gets miles of credit for me just because it had difficulty options like this. I wound up with about a third of the sliders set lower than ‘normal’, a third set higher, and a third left alone. Having that granular level of control let me…
And of course, at that point, they’re already working on next year’s iteration. (Ah, the perils of the annualized franchise.)
That sounds right; at the very least, I don’t recall it being significantly longer. (Though I think I watched them several years apart, so I could be wrong.)
Fair enough; I was under the impression is was somewhat easier to port that sort of thing into a PC game (given they’re already porting the ‘last gen’ version anyway) since, you know, they’re all designed on PCs in the first place. But, again, I know even less about PC development than I do PC gaming!
As someone who, admittedly, is not a primarily-PC gamer, my question would be: isn’t part of the benefit of a PC game that it’s significantly easier for individual users to customize the experience to their specific PC? So (again, to someone who is very much a layman to PC games), wouldn’t it seem like they should be…
Cheers!
Absolutely true - but even the original meaning never carried the implication of ‘to remove, specifically’: adding more content by cutting the film and splicing in new frames was still ‘cutting’ the film. That was the point I was trying to make; that ‘to cut’, in film terminology, and ‘to reduce in length’ aren’t…
Yeah, Ridley Scott’s ‘Director’s Cut’ of ‘Alien’ is about the only one I can think of off the top of my head that’s actually a shorter cut. ‘Cut’ really should just be read as ‘Edit’, for all intents and purposes. (Though I think it’s worth noting that the phrase ‘Director’s Cut’ not really being suited isn’t…
See, I tend to think that perspective on Anthem is kind of inextricably tied to ‘BioWare’s awful now/EA’s ruining BioWare’ etc. To put it another way: I don’t know that Anthem’s any worse of a game than, say, Outriders. (Obviously, that opinion’s subjective, but they’re similar enough games just structurally - third…
Thanks! And thank you for being, you know, the rare person on the Internet willing to actually consider the opinion of someone coming at a question from a different perspective than their own!
I get what you’re saying - and I’ve heard those sort of arguments before - but in my opinion, I think there’s a fundamental misunderstanding about how difficulty ‘works’ for players who want an easier difficulty level. If a game is designed to be difficult, if it relies on frustrating the player to a certain extent…
You may be one hundred percent right about the quality of the game when it runs correctly, but I’m not sure how much that’s going to effect the larger cultural conversation, honestly: the story of Cyberpunk, at this point, is ‘CdProjektRed released a theoretically AAA game so broken it had to be pulled from stores;…
Maybe, maybe not; the real question, I think, is going to be ‘what’s the reception forCDProjektRed’s next game like’? Because it seems to me they’ve burnt through a lot of goodwill here, even if that lingering goodwill from the Witcher 3 still led to a lot of sales for Cyberpunk.
Yeah, exactly - and that’s more or less what I’m curious about as well: does this actually represent a groundswell of enthusiasm from players who hadn’t tried to purchase it in the window between when it was released and when it was pulled? Is there a little bit of double-dipping going on from that first pack of…
I’m curious: is ‘most downloaded’ actually synonymous with ‘most purchased’? Because I could see people who had already purchased it close to release, or even pre-ordered and then held off after the reception, all downloading it at once when it returned to the store. (Which still might not explain the uptick in its…
Again, I feel like - and this is probably just a thing we’re not going to agree on, and that’s okay - your basic premise is still just ‘without exclusivity, games would be demonstrably worse’, which is something I just don’t agree with, because I see as much variety among third-party games as I do first. You can claim…
It’s one of those sort of ‘side-quel’ things that more or less happens at the same time as the main game but in a different location, so while it’s not a direction continuation of Morgan Yu’s story (I don’t think they’re ever mentioned), I’d say it is a direct continuation of the story of (crap, I’ve forgotten the…
I’m not arguing that Halo is interchangeable from any other shooter; I’m arguing that the difference between Halo and, oh let’s say Far Cry, is no greater than the difference between Far Cry and Borderlands. There’s not somehow a wider gulf between ‘exclusive’ games and ‘non-exclusive’ games than there is between…