dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

That outcome wouldn’t surprise me either, but I wouldn’t say that’s exactly an apples-to-apples comparison, just because Rare wasn’t operating with as many ‘high level’ IPs at the point where they were purchased by Microsoft. (Nothing against Banjo Kazooie or anything, it just wasn’t nearly as big a cultural ‘force’

I mean, you’re right - but that doesn’t preclude some sort of agreement where Sony takes a cut of any ‘GamePass for Playstation’ sales, the same way they take a cut of software sales in general. I don’t think in a million years Sony would agree to something they wouldn’t profit from, but that doesn’t mean there’s not

Absolutely; if you already prefer to game on a PC, and have a nice rig to do it, then this is... good news, really? Because it means the Zenimax games that were exclusive to the Playstation - even in just a timed context - most likely won’t be, moving forward. So I don’t really get the need to be dismissive of the

To be fair, ‘being myopic about your chosen approach to the hobby’ is pretty deeply ingrained in gaming culture; what else do you expect us to do, learn and/or grow, like emotionally healthy, well-adjusted human beings?! 

I mean... the expense is one reason: you could buy a Series X (assuming you could find one) and a fairly barebones PC for your day-to-day PC use and still not come close to the expense of buying (or building) a PC comparable to a Series X. Not to mention people (like me) who just don’t like PC gaming - I just don’t

Yeah, none of this is exactly surprising (my money’s still on new IPs - like Starfield - being exclusive, whilst juggernauts like Elder Scrolls, Fallout, Doom, and Wolfenstein remain multiplatform, probably with some form of timed exclusivity). Honestly, the ‘biggest’ news here, to me, is the talk of unannounced Xbox

I doubt they’d get xcloud, just because that would involve an exchange of tech resources Sony probably wouldn’t be comfortable with, but yeah, I wouldn’t be surprised at all if Microsoft’s ‘endgame’ here was getting some form of GamePass onto Playstation consoles.

Or those who only have one console and a PC that, you know, can’t run high-end video games. Like, ‘Having a PC’ might be the only barrier for entry on less resource-intensive games, but whatever else these games are - Starfield, as an example - ‘not resource intensive’ probably ain’t it. Also sucks for people like me,

True, but that’s like saying ‘Red Dead Redemption’ has been adapted to film because other movies have been made about the mythos of the American West. Adapting Dynasty Warriors means a very specific stylistic thing, I think, rather than a very specific narrative thing - and, as you say, there have been plenty of other

Hell, I’m not even a huge Dynasty Warriors fan, and this sounds awesome to me, in a kind of ‘man, why did nobody do this before’ kind of way. Dynasty Warriors makes so much more sense adapted into film - just... big battle scenes, forever, with as little exposition as you can get away with! - than your Super Mario

Good to know; I imagine it’s the console itself, because I have two controllers and the issue’s the same for both. (It could be interference, but the problem’s persisted after several attempts to alleviate the issue by moving the console around.)

Yeah, pretty much the only thing that keeps me from getting an adapter is that the Playstation exclusives tend to be third-person action games, and the controller doesn’t feel quite as uncomfortable (to me) playing those as it does FPS games.

I absolutely agree with this. There seems to be a weirdly widely-accepted concept that any game with any sort of endgame content is meant to be ‘the last game you’ll ever play’, and if it’s not just as entertaining three hundred hours in as it was thirty hours in, it’s failed somehow. I play a whole hell of a lot of

I tend to think that you’re right, but I don’t know that it’s a straight line from ‘gamers (or at least the vocal types who spend time on the internet) aren’t happy with any endgame content’ to ‘endgame content is inherently bad’. I think it has more to do with the nature of ‘live service games’, honestly: we know,

The app, while certainly useful, only really shows you what’s currently available, not what’s going to be available in the near future (with a few exceptions, usually first-party, big ticket stuff). I’m more interested in learning what’s coming down the pipe shortly - especially since Microsoft has a bad habit of

That sucks your console was stolen, but hey, at least you wound up with the console you now prefer! It’s honestly tough to judge the UI - I definitely prefer the Xbox, but I’m sure a BIG part of that is just ‘I’m more used to it’, too, especially since my Xbox is also where I do all my ‘TV’ stuff (that’s where I

Horizon was definitely something I never thought I’d enjoy, but I booted it up during the early weeks of quarantine basically as an excuse to at least pretend like I was leaving my house (turns out, bombing down beautiful countrysides in stupidly expensive virtual cars is a pretty great ‘fake’ tourism experience), and

Is that really a problem, though? A single extra article a month doesn’t seem like it’s going to somehow cause a revolt amongst Playstation readers, don’t think, especially since PC readers can also get a benefit.

Yeah, I’ll get a PS5 eventually, so we’ll see - maybe it’ll totally change my mind (though I doubt it). As far as the haptics are concerned, though - if I love that implementation, but hate the rest of the controller, I’m really not worried: if they’re implemented well, I’m sure Microsoft will... *borrow*... the

I totally get that; I’m sure I couldn’t go into why the off-centered sticks just feel so much better to me, but they absolutely do, so I’m not surprised at all someone feels differently. I definitely feel ‘cramped’ holding a Playstation controller (and no, I don’t have surprisingly big hands or anything), so it