dylanoconorkinja
DylanOConorKinja
dylanoconorkinja

That’s entirely true - and I’m not angry with Bungie or anything, this isn’t me saying ‘this isn’t how Destiny should be!’. It’s more that the article itself was just structured as ‘examining this as a solo activity’, so I was staying within that wheelhouse in the reply. I probably will beat the mission with a couple

Fair enough. So, as I understand it, you’d like activities to be built a) from the ground up with difficulty in mind, and b) to have some sort of reward - most likely some kind of randomized drop, to encourage replayability - that could only be earned by completing that difficult activity, correct? So, at a guess, the

An honest question from someone who finds this sort of content too challenging to be compelling: are the ‘higher level difficulty’ activities not challenging for you? I’m talking about things like the Grandmaster Nightfalls, or the Empire Hunts, where you can mechanically ‘raise’ the difficulty level, and reap better

I find this kind of article fascinating, just because it’s such a different perspective from mine, and the difference between my takeaway from this mission and Ethan’s is why everyone’s mad at Bungie, all the time. It’s also why it’s literally impossible for them to balance the game for different skill levels.

I don’t disagree with much you just said - especially in regards to the notion that they’ve gotten much better at storytelling over the last year or so - but I do make an (admittedly, mostly semantic) distinction that the stuff you’re talking about isn’t necessarily ‘story’ at all: it’s worldbuilding. When I refer to

One of my favorite things about Destiny: I really love that game (and I think you do too!) and I disagree with more than a handful of points you just made... and that’s fine! There’s enough Destiny to go around, we can have a completely different perspective on certain activities, and our viewpoints are entirely valid

Honestly, one of my favorite things about Destiny is how much it rewards different levels of commitment. I’m a fairly ‘hardcore’ player - not in terms of skill level, merely in that probably half of my time gaming is spent playing Destiny - but the two people I play with most often come it at differing levels of

I’ve always thought ‘location scout for James Bond films’ would be a pretty stellar job. ‘Find the coolest looking places on earth, tell the screenwriters they exist, then go arrange for the crew to be able to shoot there without getting arrested’.

Red Dead Online and Anthem, weirdly enough, hit me in about the same spot: I really, really liked the basic gameplay, but after you finished the ‘campaign’, there just wasn’t much else to do*. One of the basic lessons games like these (and Fallout 76, from what I’ve heard) seems to miss - which their

Same damn thing for me, usually. (At least in this case, I caved and bought Control a few months ago, which is... better?) I really wish they’d announce these just a little more ahead of time than, like, two days - or at least stop discounting them on the storefront the week before they join GamePass, just to make

Just in general, I kind of like the notion that the developers are willing to take cues from other games, rather than pretending to create in a vacuum. (Full disclosure: I say this as someone who’s never played Breath of the Wild, because I don’t own a Switch, and so I’m excited just to have a basic frame of reference

That in and of itself (the aspects) strikes me as such a weird decision: I get that they want to roll this stuff out over the course of the season (or longer), but it’s hard for me to get excited about Stasis (even if certain classes are overpowered in the hands of YouTubers), just because the things that define my

I’ve always been curious how many people play the raids - and of those that do, how many play them regularly. (I, for example, played one Destiny raid... ever. But if you’re comparing ‘how many people have the achievements’, I’ve still got them.) I mean, I get that those things are, in a lot of ways, the culmination

I’d still recommend it, just because... well, I’m still playing it, after all. On an apples-to-apples comparison, there’s just nothing else on the market that works quite as well as Destiny does for me, in the co-op FPS class: I’m not a big competitive guy, so your CODs and your Battlefields and whatnot are straight

If I had to choose between the two, I’d pick the Shadowkeep sets, for sure, but the fact that both sets are still the active rewards for various activities (Ascendant Challenges, Nightmare Hunts, The Blind Well, Altar of Sorrow) is what really bugs me. Part of it is I’ve been playing with a friend who hasn’t played

It is a band-aid - and a welcome one! - but the ‘loot’ problem I find even more pervasive is how much they’ve entirely invalidated the prior two expansions. Like, yes, you can still play Shadowkeep, or Forsaken, but 95% of the bespoke loot you’ll get from those activities is already sunsetted. So they took a whole

To the list of ‘Quick Resume features’ I’d like to see, I’d also add: ‘more Quick Resume for apps’. -Between Quick Resume and the shorter load times, I’m definitely bouncing between games more than I would have, without Quick Resume... but playing games is only part of what I use the console for.

I think you’re making a valid point, but I also think it’s reasonable to point out that the author clearly didn’t play the ‘introduction for new characters’ quest line, given that he has no idea who its lead character is. Now, I haven’t played that quest line either - maybe it doesn’t clear up anything! - but the

Okay, there’s... a lot to unpack here. Let’s start with language: in the same comment in which you’ve told me to ‘stop feeling bad’ and to ‘stop hating myself’, you’ve accused me of ‘gaslighting’, which, in common usage, is ‘purposefully trying to undermine someone’s sense of empirical truth’. In other words, taking

My issue with the phrasing, though, is that it seems to carry the implication that anyone who is interested in a new video game console at the moment* is inherently ‘that sort of person’, as you put it. It’s structured as a binary, that you either want to ‘tune out the world’, or you don’t. Whereas I see it much more