dvileta
Deunan
dvileta

This still isn't much. Naughty Dog has posted job openings requesting experience with PS3 and 360 or PC. The studio is owned by Sony and therefore can never make a game that isn't either a PlayStation exclusive or a crossover with PC.

I'll assume that was an old sixaxis by how easily the ferret got away with the thing.

While the linearity was a problem simply from what was expected of a FF game, the battle system was fine. It's important that they change it with each iteration and a command-based design is a very traditional FF style. We have Versus XIII to try those other waters.

@Grimm808: You know it won't. Bethesda or Obsidian, they both don't give a shit.

@PSWii2008: It needs to be November, for Sony's sake. GT5 is by a mile their single biggest first party exclusive of this entire generation. They simply can't afford to miss the black friday week. At some point they need to take the reigns from Polyphony, exit "visionary perfectionist" mode and go into "srs

@Chewblaha: I don't know, maybe there haven't been a whole lot of great dragon characters to begin with, but he seems kind of shallow to me. Powerful yeah, but otherwise fairly predictable. Anyway I don't praise Blizzard for their lore to begin with. Any serious science fiction/fantasy reader is capable of their stuff.

It only does everything.

I don't know why I've seen so many more Xboxes destroyed than Gamecubes or PS2s. Maybe it was the fabled durability... people semi-doubting their destruction plans would actually work?

@GhostRaven: Oh lol, I get it, he compared the original Xbox Live to the PSN! So witty.

The Xbox is upside-down....

They'll just keep delaying on KH3 so that it's never made, because obviously that game is the closure that all of the fans want, which would also result in the killing of any remaining interest in this milked franchise.

I think the way it works is it saves them bandwidth. Of course all games won't give credit; only the sorta new ones, the heavy games that happen to be a 10GB investment on your hard disk's reserves. Somebody might play that game, delete it, but realize later that they want to play it again, and have to redownload the

Now playing

@Duuuuuuude: To people who've been following Crytek, one of the biggest marketing points for CryENGINE3 is true multiplatform development. In realtime the software can code and render different versions, meaning the PS3/360 versions can be made at the same time with the same technology despite their OpenGL/DirectX

@resvrgam: Understanding the history of Crysis though, this is unexpected.

@cool8man: Initially I was more wowed by the "Milo" thing but everything else I've seen from Kinect has not had such an effect. The chameleon demo for Move and a few of the others shown along with it managed to grab my faith more, not that either motion control scheme is in good health at this time.

You'll notice how the PS2 ads all had themes of flesh, internals, and disfiguration. I wonder what the idea behind that was.