dustlight
Dustlight_
dustlight

you are obsessed with this girl, kotaku.

Just wanted to share an update after playing this game for the last hour. It’s actually pretty boring.

Someone has spent a lot of money on NFTs.

Why is telecommuting not an option?

You’ve got some copy-paste edit errors in the middle there, proof read please.

He mentioned Wargroove in the second paragraph and the rest of the article is explaining his reasoning for the comparison to Advance Wars and the very specific way this game reminds him of it. Sometimes it pays to go beyond the headline before you comment.

Link to a place to purchase already exists. And google is a thing. 

Starred for the effort. Maybe workshop it though.

Kotaku has lost a lot of the writers who would do more “real journalism.” I don’t mean that to demean blogging or the writers here now, just that Jason, Heather, Cecelia, Gita, and others would often post stories with sources that did deep dives into a topic. Journalism, not blogging.

Some people need to spend less time on the internet. 

This article is worthless without the actual list inside of it.

Kiki’s delivery service is one of my favorite movies. I hate this, from appearance to concept to execution.

Fuck no.... Ew. What the hell?

Paper Mario? Excuse me?

That’s funny then that the author didn’t make the cover match the text, or the text match the cover.

This book was perhaps the most overrated book I’ve ever read.

Shame such unique character designs and great concept art are born of a bad game with a horrible community. Seen so many talented artists work come from League and I feel like their skills and talent could be better put to use on better games and developers.

I’ve said this before and I’ll say it again as an animator myself, even though those “gameplay” videos we were shown on stage, even on Colbert’s show, may have been rendered in the engine, they were all staged. Sean’s gameplay is way too smooth, it’s all on rails, as opposed to his twitch stream the day before the

I think Dowling hit the nail on the head when he brought up the fact that the crew at Hello Games appears to be pretty amateurish when it comes to PR; it’s one thing to make lofty promises when securing funding and submitting planning documents for a project to backers—but those promises have to be grounded in some