dunwatt--disqus
Dunwatt
dunwatt--disqus

I'm on board with the only rule being there are no rules, but certainly there must be a guideline, suggestion/recommendation, and/or precept to accompany that one rule. At least, that's how my study group does it.

"It is a far, far better thing that I do, than I have ever done; it is a
far, far better rest that I go to than I have ever known. Except that time I was allowed in the backdoor—that was better."

I've tried my hand at writing stories and screenplays before, and I've always had trouble with the endings. How does one provide a satisfying conclusion to a narrative, and make it memorable, without undoing all the hard work that has gone into crafting said narrative? It is a delicate balance and a tricky thing to

Cool story, bro.

Yeah, but I doubt anyone could last more than a couple of innings.

My mom's not cool enough to ironically do anything. She would sincerely take them all to a thrift store.

Well, in that case I guess it makes me feel better; I like that the option is contingent on decisions made in the previous game. Maybe it was the novelty of the finality of the Ashley/Kaidan choice that made it so memorable, but it seems like Bioware kind of shied away from those types of choices as the series went

Alpha Protocol does sound interesting. I'll have to add it to the long list of "games I should probably play at some point."

My sister gave me her Wii and all the peripherals she had as a gift for helping her move to New York, which included shipping a lot of her belongings after the fact. It was years after the Wii was a hot item, but it was still super nice, especially since I hadn't owned a Nintendo system since the Super NES. As a

You know, I think it might be the ending of GTA IV (spoilers?). I decided to listen to Kate, and of course it ends up with her, the most innocent person, getting killed. Not that I would've preferred for Roman to take the fall, either; he was always kind of endearingly obnoxious. If anything, the person who

I had the reputation to stop the war, but that moment felt a little unsatisfying to me. I think I would have preferred it if it was more like the Ashley/Kaidan moment in ME1, and it made you take a side. No going back, no compromises. I like that you can try to bring the two sides together—I'm too much of a

I have to give credit to Bioware for their continued attempts to include a robust "morality" system in their games. It doesn't always work perfectly—I'd agree that the Mass Effect series doesn't always give you the most subtle of choices (do you want to answer a question, or punch someone in the face?), but I give

I don't have enough points to select option 1. It's just greyed out to me. I guess it's burning time then!