It is a pretty nice game, I suppose. Never mind me.
It is a pretty nice game, I suppose. Never mind me.
That number can’t be right. Is it? It can’t be.
You’re not wrong there. The correct equivalent would have been the printing press. Which, as the other guy said above, did not send scribes into unemployment, it democratized reading and writing.
I swear, Twitch news in general just feel like the worst workplace sitcom ever. Or soap opera. Can’t really tell.
Yeah. And artists who know infinitely more than me tend to agree, also. Turns out it’s really early into this tech and people still don’t have a grasp on it. Which is fine. It’s gonna take a little while to figure out what this is good for and how to use it properly.
Hah. You’re not wrong. About either of those two things.
Of course if they had just created art for a silly tiny jigsaw game we wouldn’t be talking about it here.
I hate everything about this piece, including the notion that this is somehow the start of a trend. The lack of attention outside of trying to turn it into a controversy is nothing but a confirmation of the rather obvious fact that just throwing AI assets at a bad game won’t do anything for you.
Right? Besides the security aspect of this and the potential for the leaker having more than just a running build this says so much more about the audience than the game. Even the “maybe this is fake” angle is so bizarre, considering how hard and pointless it would be to accurately depict all the work in progress…
That is actually the opposite of saber-rattling. Ensuring the Chinese and US economies are heavily inter-dependent may be the only thing that prevents an escalation in either Eastern Europe or the Asian Pacific.
Their thought process is that Ghostwire has as much in common with much of that genre as Bioshock does. Again, your insistence in specifically defining the attributes and assign a hard categorization is not how most people think about it. Which, again, is why most people would not instinctively say that BotW is one of…
Well, you absolutely can refer to it that way, as long as you preface it by a long explanation about what a “design ethos” actually means and what defining characteristics you’ve decided to apply to that ethos.
You asked why, I told you why.
OK, but now we’re back to Breath of the Wild being the best “immersive sim” ever, which is counterintuitive.
Because the series was never called “Yakuza” in Japan. It’s called Ryū ga Gotoku, which seems to mean, you guessed it... Like a Dragon.
7 is REALLY not the 8th game. Maybe the 8th game to have a number in the title, but this franchise was churning out spinoffs for a while before 7 came out.
That is both a valid question in context and also makes no sense whatsoever.
You literally just complained about people actually saying that. I’m just proposing an explanation of why. And you are the only person I’ve ever heard refer to Hitman as an “immersive sim”. The consensus is that it’s a stealth game, which makes very little sense. Thief is the only game that gets the stealth game plus…
No, wait, how can you be an RPG and an “immersive sim” at the same time? What “immersive sims” are not RPGs by that definition? And why? And if all immersive sims are RPGs, making them a subgenre, what reasonable person would say that Hitman is an RPG? These definitions are fitting the sample worse by the minute.
I feel like you dropped the “complex level design” there to cut off BotW, but given that the game has four separate puzzle boxes you have to solve from the inside and at least one instance of cross dressing as a puzzle solving mechanic I’m gonna say it’d still qualify.