dukdul
Dukdul
dukdul

The stress of Sekiro is in the timings though. Failure and death in sekiro is largely irrelevant. In many instances you can just throw yourself at the bosses and retry as often as you want. Some require lesser enemy picking off here and there. Yes people get rot but its manageable due to items you can purchase and

I don’t disagree that accessibility is a great thing to have in games. I just don’t believe that developers should be lampooned for creating a specific, crafted, difficult experience, if they’re not interested in capturing a wide audience. Not every game has to appeal to everyone.

Disagree. Sekiro’s world, characters and story are fine but the real experience is the gameplay. The excitement of exchanging blows with enemies almost like a choreographed dance. Making the game easier would just allow players to rush down bosses while disregarding their defense because damage becomes less of a

Games aren’t books or movies, Heather. By design, they’re not going to be playable by everybody. That’s too bad, but that’s the nature of the medium.

There are so many games out there, Joshua. This one just isn’t for you, and that’s okay. It doesn’t need to bend over backwards with an easy mode.