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Regardless of this game’s situation in particular, is there some way Steam could change their review system to prevent review-bombing? There are articles about this kind of maneuver every few months and it’s clear players are using reviews to express a purpose they don’t otherwise have a voice for. If it has to go

I think it’s her collarbone prominence, neck length, and waxy smooth skin. She looks like a cadaver as worn by an alien.

I definitely appreciate your rejection of Nintendo’s (apparently) official stance: the Hyrule Historia and Zelda Encyclopedia saying that Termina was basically a dream world generated by the Skull Kid.

Celeste: the Celeste mini-game. Being able to play the original game jam PICO-8 game within Celeste gives me both a ton of appreciation for the work they did on the final product and also a great perspective on how amazingly similar their first iteration was.

We don’t have a genre called “excitement” because they opted for the word “thriller” instead.

Seems like a question the market response would determine

I saw the movie in the theater and it was immediately forgettable BUT goddamn if that microscope scene hasn’t haunted me ever since. Any microscope could get ya! 

I don’t understand how it can be technically against the rules to band with other players in solo. It seems like impromptu allegiances would just serve to make the game more interesting and play into a cool trust/distrust paranoia, making the game better than just shooting any other player.

Shouldn’t the headline read “Creator of The Sims working on a new game about memories”? The first line of the article calls Wright a designer and the article link itself says “the-sims-creator”. Calling it “the developer” of The Sims connotes either the collective development company – which Wright is no longer a part

I’m not putting them down, they are absolutely valid and it wouldn’t be up to me to say otherwise. I just also recognize that they aren’t part of gaming that interests me, and though I appreciate Kotaku’s game-focused coverage, the peripheral (and they are peripheral to gaming itself) culture isn’t what I’m here for.

Where is the gaming site for the old among us who want gaming news and reviews but don’t care about streamers, esports, or youtube personalities? (preemptive: “old man yells at cloud” i know i know)

Glad to see this mini-game finally getting some press after pouring more time into it than beating the rest of the game combined. The way the music and the effects pile together to create a sense of urgency, the slimeball personas of your rivals, and slowly learning the hand-signals and strengths of your staff make

The gamers reading those reviews are equally responsible for a negative connotation of the word “linear.” If the review were to describe a game neutrally as linear, many readers would be put off by something perceived as having less content than a more open game. This is a key factor in the continued success of open

Strange there’s no mention of Steamworld Heist as a stepping-stone between the two titles. That’s the one that sold me on their work more than the first Dig game.

Maybe the recommendation should be 1) Default mini-map to OFF instead of ON, but 2) give users a prompt to turn it ON/OFF so they know it’s available.

In with the only comment giving a shout out to Battlefield: Hardline in a sea of Dead Space mourners. BF:Hardline (multiplayer) was so much better than I expected and, despite being a significant divergence from the BF formula, is my no 2 game in the series after BF1. RIP visceral

Use the same button as throwing a golf ball (X I think) but once it is in the air, use left and right on the left stick to make it turn (imagine whatever direction the disc is going is up, so your L/R is relative to the current direction of the disc).

This: 100% But I’d add that game mechanics and systems are most often patented, modes are notoriously hard to pin down. Even some of the best, well-known modes originated elsewhere (see: Halo 3's “Infection” taken from Timesplitter’s “Virus” mode). The real trouble for a game like PUBG is they have established

I wanted to like this game so I tried the demo a few weeks ago and was horrified to see the LoD models used for people a few yards away from you: they aren’t just a low-poly / low-detail version of the specific character, instead each individual looks like the same featureless mannequin. As soon as I noticed that, I