duanbowe
DUANBowe
duanbowe

There are rules about where no fielders are allowed to be, but I don’t believe that there are any rules that restrict how many players are allowed to be in a particular location (other than the total on the field as a whole). It’s possible that the catcher is the only one permitted to be outside the foul lines though

As a fellow (former) second baseman, I assure you that it was accurate for me. #humblebragtime: Tim Foli, at the time a MLB first-base coach (and former MLB SS), had a kid on my little league team. He mentioned that he liked the way I played my position. This was particularly startling because I typically had

I probably should have actually read through the grays. Fortunately for me, on the main deadspin domain I’m out of the grays. But I still have to deal with being in the grays on subdomains (e.g. regressing) and other kinjarific sites (io9, jez).

mine or hers?

basketball should probably adopt one of hockey’s rules: the penalty is delayed until the ball changes possession. If the team scores, the penalty is “called off.” If not, they could take their freethrows or just get the ball to inbound again (rather than go with a faceoff/tipoff).

When I was a kid, I had a hard time understanding why there was only one shortstop on the infield. Someone probably explained to me that there are more right-handed hitters than left, but I still found the whole concept of infield imbalance unsettling. Why not be equally as prepared for left-handed hitters as you

does football disallow any defensive formations? or just offensive?

that post should have had the spoiler alert #humblebrag

If the object is floating, it is by definition less dense than the water it is in. We’ve got a lot of air (and water) in our body. but in any case, mass and density may affect the rate of acceleration - going from 0 to 5m/s, but shouldn’t affect the final speed.

and about half of those who do speak them still don’t know the difference :)

you would think so, but other than atmospheric drag on objects at the surface slowing it down ever so slightly, the object would be going downcurrent/downstream at 5MPH. I believe the factor of that drag would be the proportion of the object above-water times density of 1 atmosphere of pressure at the given temp

Happens with discount/markups as well. If you have a markup of 10% followed by a discount of 10%, the discount happens on the larger base amount. So, it’s being sold for 1% less than before-markup.

errr...math fail on my part. the 5MPH for the 10 mile “leg” would take 2 hours. but 2:40 is still > 2:00

the problem is people are doing the math as if they are directly averaging rates, which are already quotients themselves. speed (or velocity if you prefer) is distance divided by time. As the distance is fixed for each direction, the divisor/denominator (bottom part) is the variable.

swirling counter-clockwise? cost to lanes 1-4, benefit to 5-8 for the short distances.

great point. but the current-affected lanes could be lanes 1-4 in this example, and lanes 5-8 could be non-current affected and we’re already seeing the variable speed manifest. Or simply the long distances are more a wash because the water is swirling “circularly” in the pool so ALL lanes are current-affected and

no...he’s not going an average of 10 MPH, because he spends more time going 5MPH than he does 15MPH. Say the race was 20 miles and the swimmers could keep their pace for that long of a distance. The steady 10MPH swimmer would finish in 2 hrs. The 5/15 swimmer would swim the 15MPH phase in less than an hour (40 minutes

looks like she was inches away from being DQd for a lane violation, but I assume that’s only triggered when a part of the body touches ground over the line, as elbows frequently go over the line.

I was about to whip out speed-of-sound calculations to figure out if different start times could mess things up....but this makes more sense