Thanks! I think you're swell too!
Thanks! I think you're swell too!
Despite being just a port of the 2011 console game, I still bought all the content packs for the Ouya version because I was so excited about the smartphone integration. That's the most money Ouya's gotten out of me since the initial Kickstarter.
Now there's an idea, somebody in the Gameological community with an Xbox One or Amazon Fire TV could set it up on Twitch but tell the community a few hours in advance and we could all get in on it. Game night on the internet! And after eight players are in, everyone else can spectate in the chatroom and make their own…
Ooh, this is exciting. Agnello pointed Fibbage out to me in the press release when the Amazon Fire TV was first announced and I groaned that a new Jackbox (I still miss the name Jellyvision) title would make any set-top box a must-have item for me. The trailer above includes the PS4 and PS3 logos, though, so hopefully…
I just assume there some people are unfortunate enough to be Shu Takumi intolerant the same way some people can't properly digest lactose, gluten, or tree nuts. I feel sorry for them all as I wash down my PB&J sandwiches with a glass of cool milk while replaying Apollo Justice.
It was the Keyboard Geniuses from Mega Man 2 Day (the header was a gif of Mega Man walking forward from the end credits). I was definitely like "Why did nobody tell me these could be gifs? I could've been doing this for moooooooooonths!"
Well aren't you a sweetie.
Oh my globness yes, I loved hearing that sweet whistle, but it did the exact opposite of idling and amped me up for a tense showdown with my robo-bro who would unrelentingly trounce my naïve booty. It only made the end credits that much sweeter, though, to start with that whistle and then continue into a full ballad.
Well we do have a Legend of Korra game coming to the new-gen consoles in the next few months, and from Platinum Games, no less (Bayonetta, Metal Gear Rising: Revengeance, MadWorld, Vanquish), but it sounds like more of a linear brawler than open-world stuff.
I feel like I'm the only person in the world who enjoyed the graffiti sections of inFamous: Second Son.
I'm surprised there's no entry for "pretty much every Tenacious D song." As I recall, they were all pretty much "we're an amazing band, everyone will bow down to us because we're just the best band in the world, our name is Tenacious D." I might be paraphrasing…
Tamogotchis. The characters from those little keychains everyone had in the late 90s that chirped to remind you to feed them or clean up after them.
Yessss, this was my mom's favorite movie when I was a kid, so I saw it a lot growing up and grew to love it myself. I especially love the band scene (from the header image of this article) which almost certainly influenced the "Superstar" episode of Buffy The Vampire Slayer, complete with Jonathan stopping mid-song to…
Baby Rosalina is my go-to, especially with the carriage with the li'l wooden horses. Schooling your friends looks so much better in the slow-mo replays when you're a blonde baby in an adorable toy buggy.
NO SLEEP 'TIL DIVEKICK!
The same reasoning everyone else who claims they aren't games makes. Lack of goals/challenge/opposition/whatever. I also brought up Noby Noby Boy, which is one of my favorite examples of goal-less play experiences. Sure, we as a community were occasionally rewarded with new areas and items for our communal efforts,…
I was just having this discussion last weekend with some friends, one of whom is a former game designer who insists that these new "walking simulators" (I prefer to think of them as "interactive play experiences") are not games. It was a pleasantly level-headed discussion compared to others I've had on the topic, but…
The right stick really is so much faster, which is ideal for that breakneck Platinum combat. Keep in mind that they don't need to be drawn in one fluid motion. For the hammer, move the right stick to make a short line, then stop and let the stick reset, then move the stick in a circle. BAM, easy hammer, and that's…
Oh, how convenient, the app version of Card Wars is free this weekend on the Amazon AppStore for Android. Looks like I'll get to try it out for free and see if it's worth picking up the tabletop version.
From what I've heard, there are no content differences at all between Wii U, 3DS, and Steam, but the Nintendo platforms are ideal because you can use the touch screen to hot-swap items and skills. I'm playing on Wii U, myself, and I've got to say it is one smoooooooooth piece of retro-esque software.