SLI has issues with Unreal Engine, here how to fix them: http://steamcommunity.com/sharedfiles/fi…
SLI has issues with Unreal Engine, here how to fix them: http://steamcommunity.com/sharedfiles/fi…
Incoming patch, we are talking today or a couple of days tops. Waiting for QA to approve the build :)
We definitely agree! As HUGE fans of the genre, we won't stop until the game feels the way it should.
There is a bit more influence from F-Zero than wipeout, if you ask me. But please, come to play the game in any events we participate and give us your feedback!
We need to have some sort of progression on the tracks layouts, our early playtesting suggested they were a bit too hard to master initially and we scaled down difficulty to what you see in the video. But don't worry, we just showed 2 partial tracks out of ~25. The last ones are insane, I promise.
Thrust particles and effects is something we still didn't start to work on, but of course it's going to be there! And it will be fantastic!
Yes, of course! There is also Oculus Rift support, in case you have a crazy PC rig and 4 Oculus Rifts at your place :-)