drj3rk
DrJ3rk
drj3rk

Posted it before, but found this hilarious.

Yeah, they talk about it toward the end of the interview. I’m paraphrasing, but Mills basically says there were aspects of the world and the experience of being in it that they thought were best conveyed in first-person, specifically the feeling of looking up and seeing huge skyscrapers towering above you.

Valve came close with HL1...but then again that was using id-derived code anyay. :p

...and a phenomenal UI for interacting with the world in ways other than shooting stuff...by co-opting the exact mechanic you use to shoot stuff. It was brilliant.

From this article’s name, to everything that’s written in it, I couldn’t have finished reading this anymore happy than I am now. My fucking god, I can’t wait to get my hands in this.

You know that every single person pissing and moaning that they won`t buy it because of the first person perspective will be in line with their hard earned cash the moment a few positive reviews come out.

I agree. For the most part I didn’t hate the monster closets like most people. To me they made sense in context, as the demons were essentially setting traps to lure out anyone hiding. As for the darkness, my only complaint was probably the most common one: why am I unable to have a gun out when I have the flashlight

So many cry-hards... Weeh, the game doesn’t cater to all my wishes, now i’m not going to buy it. Booh! Baah! Mommy! *cries and runs away*

Doubt it. First person seems like a practical design decision for a game that a) prioritizes gunplay in its game mechanics, and b) is set in a more claustrophobic environment where a third-person camera would be unwieldy.

As with many things in the gaming sphere, Doom 3 was punished for not being the imaginary game that only existed in peoples’ minds.

Yeah I about to say that this article sure is trying to get me to remember something their way. I was never lukewarm on Doom and Doom 3 was great.

The original Rage was a hidden gem for me and my buddies back in college. I’ve been looking forward to a sequel for a long time and if they make it feel like DOOM + cars I’m all for it.

It feels like they took the classic cyberpunk aesthetic and put a modern spin on it. So it doesn’t look like a 1980's version of the future. As much as I love the classic cyberpunk aesthetic, I do dig the upgrade they’re doing.

Suck it EA!

Hnnnnnngggggrrrrrkkkkktttttthhhhh... *flatlines*

Omg omg omg fuck me praise the gods of the earth. Give me give me give me. I’m 35 and I was screaming like some deranged lunatic. When those first flickers happened I went “OMG it’s Cyberpunk, please tell me...omg it is!”

Hnnnnnnnnnnnngggggggg.

holy shit holy shit holy shit holy s