Yeah, Bethesda does nothing with the player’s racial choice despite all the other stuff they do with it. It’s RPG 101 and they completely fail.
Yeah, Bethesda does nothing with the player’s racial choice despite all the other stuff they do with it. It’s RPG 101 and they completely fail.
I’m stuck at the final boss of Sekiro. It’s a vicious, fast-paced fight with loads of moves and no set pattern, making it feel like a real clash with a challenging foe, one who is capable of baiting you into foolish mistakes. It’d be loads of fun if it wasn’t divided into four distinct phases. I am but a man, Sekiro!
It’s my theory because
I still think the simplest answer is that Mike Mignola had some beef with del Toro (that del Toro possibly didn’t even know about) and pushed to get a movie made that was more on his terms.
I’m going to see Hellboy out of principle, but it looks so fucking bad.
Hannibal in Hannibal was a great therapist, so long as the best treatment was being hollowed out in a harrowing process of psychological rebirth in which you emerge a new and terrifying entity ready to impose yourself upon the world.
One of the fascinating but unsurprising things about that oral history is that the weirdness was in spite of Todd Howard’s preferences.
I, too, am deep in the throes of Sekiro fever. It’s so good! The story is indeed pretty straightforward, but my understanding is that there are at least two endings and some sidequests that can affect it, and I’m digging the heightened fantasy version of Japan that we’ve got here. If nothing else, it’s nice to feel…
V’s fighting style is great on paper, but in practice I find that it doesn’t fit the rhythms of Devil May Cry as well as I’d like. Mostly it’s the fact that separating your two weapons into discretely controlled entities while also having manage V himself makes it nearly impossible to control your combos as finely as…
Yes, he’s back in BPRD: The Devil You Know.
No, he’s currently alive. Or at least not in Hell anymore.
Also, I was struck by how the demo for Daemon x Machina on the Switch was doing pretty much everything the Anthem beta did but better. Flying and shooting in a customizable mechsuit, scavenging better parts for it as you complete missions, and (in the final game, at least) four-player co-op, but with much better…
What, you weren’t riveted by the tale of Jack McBreyer, hunky, dimwitted bartender, and his entirely off-screen romantic intrigue?
My hope is that Respawn uses Apex to help generate more interest in a Titanfall 3 or similar project. I’m not an amazing FPS player, but it was fun and a bit different to get in a big stompy robot; I’d appreciate a return to that kind of gameplay.
The Dream Door was very good, and felt like a good balance of all the various tones and subject matter from the previous three seasons (it’s not connected at all, it just felt like it was approaching some of the same ideas).
The only thing I’m sure about is that they will be able to take the time they need and won’t have to scramble to meet deadlines. Which isn’t necessarily a great thing; is a long lull between major releases going to result in updates that feel worth the wait, or at least better than what we’ve got in the past?
Been mostly playing Destiny 2 and Dragon Quest XI. The new Destiny content has shifted away from grinding and more towards doing some of the game’s tougher activities, which is a refreshing change of pace and a good opportunity for my clan to come together for some jolly cooperation. I think I’ll probably have the new…
I like Vanillaware’s games, but that sounds crazypants.
But does the cougar maul the dog’s enemies?
It’s very Mario Galaxy-esque. Not quite as challenging—though the bosses ramp up pretty quickly—but it still has that feel to it. It does a lot of clever things with the VR, too. For example, one level in the third world involves moving through the level while waves of varying heights wash over you. It’s a neat effect…