drinkingwithskeletons
Drinking with Skeletons
drinkingwithskeletons

Really, my only complaint at this point is that multiplayer hunts increase both the health and attack power of the monsters. Anjanath in particular is considerably more deadly when playing with others, and it seems like one of its attacks (a fire-breath blast) goes from merely “very strong” to “one-hit KO” with the

One thing: you don’t have to go to the Gathering Hall to post multiplayer quests. The Gathering Hall is just for interacting with other players directly and getting Arena Quests.

Additionally, from within a quest you can launch an SOS flare. This will open up the quest to whomever wants to come in. SOS flares get posted separately on the Join Quest screen, so players who want to be good Samaritans can zero in on people who really want help. This is also the easiest way to get people to join

Here’s how it works:

I’ve said it before, but Frank Herbert’s atrocious writing obscures the fact that Dune is very straightforward and understandable.

Dum Dum

Will we get an update to the Monster Hunter World review-in-progress next week? I’m looking forward to seeing who is getting caught in its embrace.

Here you go:

I will continue my quest to wear the skins of majestic creatures in Monster Hunter World. Capcom’s commitment to building a lush, detailed world with a superficially plausible (let’s not discuss the evolutionary science here) ecology really is, in my mind, what sets Monster Hunter apart from the few games bold enough

Also worth mentioning that on a PS4 Pro you can apparently achieve a near-perfect 60 FPS.

Damn, that’s a legitimately good deal.

Damn, that’s a legitimately good deal.

The insect glaive is a little hard to master, but it’s a pretty easy weapon to start with because you can launch yourself into the air from the ground, making it much easier to mount large monsters and take them down that way.

I can’t wait to get home and dive into this.

Enough of the flow has changed that I thought the beta was a bit overwhelming. Actually playing a Monster Hunter game from the start is not and has never been like that, though.

But she very specifically goes on a whole “Kratos, forgive yourself” spiel, which is not at all the right message for what actually happened across the series.

I will be playing Monster Hunter World this weekend, and hopefully I’ll have a few low-tier equipment sets ready to go by Monday. I’m debating if I want to go with my usual go-to of the Longsword, my other go-to the Insect Glaive, or give one of the other weapons a whirl. The Switch Axe seems pretty cool.

They almost nailed it, but the stuff with Pandora in GoW3 seemed like they chickened out on taking Kratos to his logical conclusion.

No food or drink from homes? So the kids have to pay at the cafeteria for shitty school food? That’s a crock.

Still real worried about this. The old God of War games justified their horrorshow of a protagonist with solid design and fun combat. Now we’re attempting to rehabilitate a rampaging monster and leaning on what looks worryingly like bland, safe third-person combat. I’m not sure that’s a recipe for success.

I wasn’t super impressed by the game at the time, honestly. It was rarely very fun, and as you say it was willfully unpleasant in a way that even the likes of God of War—a similarly amoral, hyperviolent game—was not.