dreamharvest
Justin French
dreamharvest

We use eye tracking during playtesting session for UX analysis to determine issues with UI design and overall readability. It’s becoming very common as the accuracy of devices such as Tobii‘s eye tracker are surprisingly good. When combined with heart rate monutors and other analytics we’re able to build quite a broad

I really enjoyed the Beta but my one worry is that it will eventually go down the P2W road that many other Korean MMO’s have gone. I also wasn’t a fan of the pricing strategy in their shop considering this is a Pay2Play game. In game Costumes that you earn from questing also need improving beyond their current shabby