dreadguacamole--disqus
dreadguacamole
dreadguacamole--disqus

Apparently the Wizardry series was *huge* in Japan - so much so that they still have games made in that style since the 80s, though only a handful have ever been localized. The Etrian games are great, and a great compromise now I've found that as a crotchety old man I don't have the patience to draw maps by hand.

Oh, dammit, you're right. I was convinced the 30th would fall on a Sunday. There go my plans to play the new Divinity on the weekend…

This! they do get better (though I think Blackwell the second is better than number three). Playing through them with my wife again now - We're finally up to Epiphany, which I hand't played before! - and we're having a great time.

Raven software: Making stuff that's better than it has any right to be since the early '90s

There, *high* castle!

My favorite part of said romance is talking about it with Mordin. I think if Mass Effect 3 had a few moments as good as those, the ending would have been overlooked a bit more.

Heh, that does sound good - you may have sold me on it. Now I just need a PS4…

Being more lot human than Cole McGrath is not a huge complement, though - the guy was basically an embodiment of the concept 'edgy!', at least as interpreted by game developers. Definitely glad they fixed that for this sequel - their hilariously 'street' marketing campaign almost made me discount this one even before

…I think ewe ewe-sed up all the possible goat-related puns.
Anyhow - my son saw this game up at Steam and demanded to have it.based on the picture alone. A quick look at the trailer steeled his resolve.
I originally said no because we got him the lego movie game a couple of days ago, but I may cave in/use him to

No idea if any of the same talent is involved, but if the music is anywhere as good as theirs as well, it'll be something really special. Really interested in this one, even if it's the brainchild (of light) of the guy who wrote Farcry 3.
Man I love the last two Rayman games.

Yay, Planescape!

Hexcells Plus. It's basically an evolved minesweeper, with pregenerated, not randomized, puzzles. I'm playing it the way it should be played (by masochists): By restarting the puzzle if you make a mistake, and never guessing. Enjoying it immensely, but you should hear some of the cursewords hurled around when I screw

The pendulums are avoidable, it's just that usually you need to run across them on a narrow bridge while avoiding the spells those wizard snake freaks hurl at you…

Some terrible cliches? It's Blizzard we're talking about here. It's all cliches, all of the time.

Caved in and bought Dark Souls 2 - I know I'll want to replay it down the line, so I'll just get the PC version once it's on sale and all the bugs are ironed out. Loving it so far.

Also - Chris Avellone has mentioned on a few interviews he'd love to do a game based on The Wire.
I think the example he used was something along the lines of "you set McNulty, your best detective, on the case, but he happens to be drunk and completely fucks up." Sold!

Hey, I played it when it came out!
I'd have to go with… interesting failure. Everything about it except for the body-switching mechanics seemed slightly undercooked, with huge, horrible, boring environments, lots of really tedious exploration and combat. Even some really interesting mechanics which didn't work out

I want to play the Mass Effect sequels, as they existed in my mind before the Mass Effect sequels came out. Where all the rough edges were polished instead of being completely cut off, they kept the classic sci-fi- feel instead of the blockbuster movie sci-fi-feel, and the ambition went beyond "let's make a really

The criticism I've seen the most is that combat is easy (not simplistic,) and only gets hard against bosses. Which is a completely valid complaint, but also applies to most JRPGs.

Hey, maybe you can use that missing bit of Osiris as a weapon (a la Saint's Row 3) when he inevitably sends you to retrieve it.