Man, I'm so stoked for this - will it help me with that fucking UFO invasion scenario on SimCity2000?
Man, I'm so stoked for this - will it help me with that fucking UFO invasion scenario on SimCity2000?
This may have come out too late for this column (and is a lot more expensive than most of the other stuff usually featured here) but Vessel came out a few days ago. I'm not that crazy about it, but it's worth a look: http://www.youtube.com/watc…
There's also a demo for it on Steam. Someone needs to help pay for that…
For this game? Sure!
I remember trying to like Breakdown after that awesome scene where you puke into a toilet in first person… It was a bit too japanese for me, and I didn't click with the first person brawling controls; I remember thinking it was just ok, and very little else.
Vanquish, though - what a *great* game. So much fun.
@avclub-22eda830d1051274a2581d6466c06e6c:disqus Good catch. That's just one zombie, though, I was thinking more mass extinction.
There was also an italian movie about the end times - a ripoff of the omen, maybe? where the same thing happened to a politician or a general…
I kind of feel both Planet Horror and 28 Weeks later kind of hit that sweet spot by using helicopter rotors as implements of zombie Moulinex.
A move I first saw in the novel World War Z, by the way.
"Your mother ate my dog!" was the movie's tagline on the spanish-language posters.
Weirdly enough, Bad Taste got a fairly decent marketing push in Argentina…
I only recently played it, but even with lowered expectations I really didn't like 3 at all; it just felt weak overall (everywhere except on production values), and even had me to wondering if I wasn't just mesmerized into liking 2 by the mostly good character writing, gorgeous graphics, and very well done cinematic…
I find the lack of an Adaptation/The Orchid Thief entry puzzling, since it's exactly the same type of commentary on adaptation-hood that Winterbottom tried with Tristam Shandy (and kicked off this inventory). It was also, to my mind at least, a lot more successful and ambitious.
Hey, I thought the movie did a pretty good job of putting that idea out there - there's a scene near the end where he runs away from the cops that's done so over the top compared to the rest of the film, that it immediately suggested that it was all in his imagination.
There's a demo out with two full chapters on display, see if you like it.
Having played only that, I'd say the story probably isn't very good, but it looks like a lot of fun (the story - the gameplay, not so much).
I kind of get what you're saying, but the review takes pains to point out that there's very little gameplay in those 6-8 hours, and that a lot of it is of the QTE variety; there may be a place for that, but there's a reason a lot of people loathe it. And it makes sense to warn people that a huge chunk of the game…
May a composite directing entity mention you on a blog interview in the future.
(Am I doing this right?)
Hey, that's a great recommendation!
Though I was talking specifically about this new album, which sounds a lot more propulsive/80s than the rest of their stuff (and, at least to my ears, a lot more like The Call than Talk Talk)
El Candelabro precarioso! (probably my favorite Simpsons quote)
Hey, I thought American Gothic ran for more than one season? It had a complete jump the shark moment when the bad guy started summoning dead serial killers - was that on the first season then?
Just got it today - Holy fuck, it's great! It kind of sounds like a lost 80's record, a la The Call, while still sounding like Shearwater. This will be getting a lot of play.
I could listen to Animal Life alone for hours.
I love most of Ten, but Rear View Mirror is probably my favorite song of theirs.
Hey, they could do a vampire movie set there! they'd stay sparkly for at least 30 days at a time.
I like slow-paced, but this movie felt too slight, and the drama felt too forced (the scene with the "philosophical discussion pitting Shawn’s quiet nihilism against Arrietty’s verve and love of life" was clumsy as hell). Loved it for its technical aspects, some of the ideas and its general feel, but I can't see…