dreadguacamole--disqus
dreadguacamole
dreadguacamole--disqus

Kraken's set in Modern-day London, but stylistically it's the closest he's done to the New Crobuzon books in a while. Iron Council is all right - a lot of people seemed to hate it around these parts, but I liked it a lot; it's definitely the most political of his books, and the prose style is a bit sparser. It's also

Anarchism may not have been relevant to political discourse in the States for 70 years or so, but it certainly played a fairly big part before that. (As with communism, not so much as shapers, but as bogeymen.)
Also, if he really gets down and dirty and talks about ideologies of the left, then by not mentioning

I agree that Kraken was the weakest one - really didn't do much for me at all.
And The Scar… oh god. Just the first page or two puts it amongst my all-time favorite books.

Shit, it's only available on import in the UK.
Thank god for grooveshark, that'll tide me over till it arrives.

Excellent. Getting this *now*

So it's closer to Pedro the Lion than to his last one or Headphones?
Cool, I'm in.

If you're talking about the Hold Steady, I think you'll love this one.

It's got nothing to do with the old hunter games - either the xbox/ps2 ones or the original tabletop RPG.

There are strong parallels, sure. But putting this much emphasis on them leads to ignoring how much DNA this shares with, say, Spelunky. After a short introduction, Terraria becomes kind of an action game, which never was part of Minecraft's remit.
Once you get into it, it becomes a completely different beast. So it's

There is torture in Guerrilla, actually. You chauffeur a psycho while she(?) tortures a prisoner - I barely remember it, but I think the mission ends when you dump the body?
Just poking holes in your first statement, not making a point.

Dear Mike R
Are you a robot? because if not, the only other option would some sort of sentient version of IGN. Which is also kind of cool, but a bit disappointing when compared to the alternative - that is, being a robot. Which are cooler. And hopefully unaffiliated with IGN.

Aw, man. And I was having such a good time with them, too. But OK, I'll drop them; which pointless timesinks do the cool people like these days?

Yeah, it's kind of bad
But… I kind of like it. At least some of the time. The levels are massive, and frequently capture the feel of a dungeon crawl very well; the secrets are a pleasure to find, and often feature fairly big areas with unique content off the beaten path (not that the game opens up a whole lot,

I'm happy if it gave someone food for thought, but I'm pretty confident Volition never intended anything even remotely thoughtful with Guerrilla. It was a completely uninspired, cookie-cutter, cliche-filled 'evil empire' storyline. Game was fun, though, until the later missions became so chaotic that they just became

Terraria is a two-dimensional Minecraft
The statement is not just reductive, but also misleading. While the debt to minecraft is beyond obvious, the philosophy of the game is very, very different. Unlike Minecraft's pure sandbox, there's a clear sense of progression and goals on Terraria. Lots more bosses, recipes,

but the non-Lucas Howard the Duck was pretty awesome.

Come on- This week monthly? no?
I laughed.

It has kind of been done before - you had that fucking cartoon cat in Last Action Hero.

Definitely getting that not-noire vibe. There's a lot of noiry stuff in the game, but the character is so damn straight-laced, and the game pretty much follows that - so all the moral murkiness is in the background, there for the player to hammer down.
Which is fine - it's just that it feels way more like dragnet than

The interrogation system is a bit off - it seems to be more about getting people to admit they're lying rather than leading interviews or solving anything. Still, from watching other people play cases I'd already done, they do branch out a bit depending on how you do, so that makes up for not feeling in control of