my convoluted sentences got the best of me - correction [capitalized]: “... as opposed to Second Life WHICH shattered that [or at least attempted!] BY democratizing the creation and sale of virtual goods and services for everyone!
my convoluted sentences got the best of me - correction [capitalized]: “... as opposed to Second Life WHICH shattered that [or at least attempted!] BY democratizing the creation and sale of virtual goods and services for everyone!
Cecilia fab short article! And it can not emphasized enough that Sansar [hopefully!] is continuing to empower the users to become economically successful by selling their creations on the already existing marketplace! Seems to me that the (neo) VR “movement” is focusing [in terms of digital goods!] on basically…
awesome!!! Can i use it for our Drax Files podcast?
Dunno - I film everything as it is on the ground in SL, no post processing other than perhaps a tiny bit of added contrast. I find it pretty remarkable how you can shape this blank canvas that is SL to whatever you like it to be :)
not sure what is wrong with empowering people to monetize their creativity! Beats wasting time watching TV or playing Call of Duty no?
SL looks as good as your skills make it, especially video :)
Is Amsterdam or San Francisco only brothels and stoners? No, but you find what you seek :) Here example of a smart dude who makes good money in SL!
Show me another world where you can monetize your creativity? Here is a story of loz Hyde you bought a house in LA by selling virtual goods and services for 2 years :)
happy rez day :)
It is indeed refreshing to see the mainstream [gaming] press to look at positive SL stories, highlighting the creative potential. I have been doing monthly video series for a while focusing on the REAL people behind the avatars with an emphasis on varied activities like art, commerce and education and of course -…