dragonfliet
dragonfliet
dragonfliet

perfectly put!

The fact that Japanese games have a tendency to tedious over-explanation (in your observation) is not a cultural thing. It is a bad-writing thing. Many games, regardless of where they were developed, have terrible writing, and over-explain things—it’s an unfortunate reality, where gameplay is (deservedly) the most

I dunno, dude, that’s damning with faint praise. Better writing than “It’sa me, Mario!” isn’t exactly the bar we’re hoping for. And the people responsible for writing those games aren’t the people who made competent movies with the franchises.

This is why I shouldn’t have wished on that monkey’s paw!

Absolutely fair. I’m curious what a Kojima film will look like, even if I’m not thrilled. Sadly, I’ve seen the films of other videogame writers that couldn’t hack it in Hollywood, and I am definitely not excited for another one.

Unless this is written and directed by someone else, I don’t actually expect this to come out. Kojima is an absolutely terrible writer and shows no aptitude for cinema. The reason his games are great is that he has a wonderful imagination and has a very clever feel for gameplay. His pacing and his dialogue, however,

I really loved playing through Jusant, I just wish that the climbing was harder and more thoughtful (if you just point your stick in a direction and spam the lt/rt triggers, you just fly through nearly every single area, only needing to stop and think for a second at the “puzzles” that require you to place a piton and

The problem isn’t that people don’t “[set] out to make a bad game,” it is that they specifically put out a completely fake bullshot trailer, lied about the game that they were making (repeatedly), and delivered a game that looked different (absolutely worse) than any of their previous materials in a different genre

Lemme get this straight: I answered a pretty basic, but useful question with a simple answer, and you followed up with: but WHERE IS THE MONEY FOR RETENTION, and I also gave a pretty basic answer, which is that the money is paid out to people. Nearly a week later, you’re like AHA! Not ALL of the money would have been

Agreed. I played the OG game on hard, and it wasn’t bad, but combat is not the main strength of the game. It isn’t even hard, but it was a bit tedious. Especially in the early game, when you really don’t have enough ammo. By the time you have the bow (recover ammo) and the hunting rifle (shoots through shields), it’s

Honestly? It doesn’t seem worth it. Even less-so than the ps4 pro was.

FSR (lower res upscaling) is already in use, and FSR 3 Frame Generation is coming to consoles, as there is nothing in their hardware keeping them from it:

Sorry friend, but you have misunderstood what I wrote. I said that BECAUSE he is saying insane things, he stands to benefit financially from people being amused by the whole thing—he would have gotten nothing if he had been quiet.

Here’s the thing: there is a 0% chance he’ll get any money from Rockstar, as the tattoos aren’t the same, so there goes any possible copyright claims, and it’s obviously a work of parody.

No. Not even a little bit. Destiny is referenced here and at launch had Peter Dinklage, Nathan Fillion, and Lance Reddick, among others, before that, Remedy’s Quantum break had a whole TV slash video game thing starring Shawn Ashmore with Dominic Monaghan, among others, Elliot Page was the star in Beyond: Two Souls, Kr

If he can’t do PT on Playstation, he’ll do OD on Xbox.

Oh man, there is no way that an Arkane made vampire game could go badly!

...it went to the employees as bonuses. Ie: hey, you’ve been here 10 years, here is a $x payout as a reward for being awesome and staying with us—if you keep working in the future, we’ll also do similar things

Thanks? Bungie was incorporated, and did indeed have investors and shares.

I can’t disagree harder with this. At the risk of making a straw-man argument, the complaint here is that the relationship is shallow, and you can’t get a happy ending, which is what you really want but...that is largely the point. This is a game world where the most in-depth relationship are the ones you form over a