dragonfliet
dragonfliet
dragonfliet

It’s so frustrating because Bungie made a great game! Destiny 1 was great, but flawed. Destiny 2 was even better, and the expansions kept getting better. But they they started playing the game of vaulting content and I had to bounce. Oh well, saved me from having to figure this stuff out.

If you’re in it for the open world wandering, yes. But for people like me, these are honestly very small flaws. Ah, the police are worthless, I’ll just not engage. Ah, the random AI is dumb, so I avoid dealing with it. Since the AI on the missions is fine most of the time, and only the missions are good, I just do

Perfectly put.

It is a way of speaking that many of the low-level “tuffs” spoke with, a kind of clipped speaking that was right out of an ‘80s cypberpunk aesthetic. It was consistent and it sounded true to the kinds of characters. Other characters spoke in different ways, but it also felt apt for their personalities. Honestly, this

What you are describing is a dialect. Consistent dialects are a sign of good writing, not bad. You not liking it doesn’t speak to the writing on the game, but your own personal preferences.

None of the above. The game has been fixed on PC, though it was always pretty solid—the stupid t-poses and intermittent crashes have been resolved though. The biggest change is that expectations have changed. CP2077 had the hype of a a godgame, and what it delivered was a pretty good game, with notable flaws, but

The problem that LA Noire had, and will always have, is that it was difficult to discern when an actor was doing a bad job of being convincing and when the actor was doing a GOOD job of the character was unconvincing (in their lie). The result was that there were either very hilariously obvious tells or else it felt

You’ll never see things like this in that kind of game. There simply isn’t time to do individual facial capture for every single actor in such a big game. Instead, you will see things like the automated lip synch that CP2077 used, which still has some of the same generic animation problems, but looks much better. https

JFC dude. You are VERY BAD at this. Welcome to the conversation. He claims he was fired “without cause,” and I have seen absolutely nothing to substantiate that. In fact, he was fired after a series of negative events he instigated. If you you disobey orders from superiors, and start shit in the public domain, refuse

No, the contract said that if he quit, he would lose the shares. If you can’t even be bothered to look up the basics, I’m not going to bother to keep explaining them to you. 

The lawsuit he won was that they couldn’t strip him of his founder’s shares, not, in any way, his claim that he was fired without cause. In fact, there is a long litany of complaints that Bungie had with him that stretched for a while, where people wanted him fired for one thing, then another, etc. until he was

Was he “fired without cause,” or did he CLAIM he was fired without cause? Because I think it was the latter. 

Jesus. That would have also included ad revenue, and not just subs (as it was payments from twitch), but wow. 

I’m pretty sure she grosses more than $1 mil per year between all her income sources.

The gas station generates revenue. Thus, it costs more to buy a functioning gas station from the previous owners, turning over the business to the new owner, than it does to buy a fire station, demolish it, and build a gas station, licenses and all.

Games pay SIGNIFICANTLY less for nearly all roles than you would make in a similar job outside of games. 

Oh god. No shit “Accessibility is not about aesthetic or comfort,” but camera shake is foundationally about comfort, as the artificially imposed camera shaking movement is uncomfortable to people. There is no great accessibility reason for it to be removed except that it makes people feel nauseated (comfort). Since we

You already said it “games that have settings to disable camera shake generally don’t affect the camera shake from recoil.” The reason is that they don’t want an aesthetic/comfort option (camera shake) to influence gameplay (weapon recoil). There are, for instance, people that don’t want camera shake but also want the

You’re making some really incredible leaps. Many people turn off camera shake because it makes them feel nauseated. In every game that has this option, recoil and camera shake are different variables. There are also game difficulty options, these being meant to make the game harder/easier for players. If they wanted

I guess it sort of is? Except it's got a pcie3.0 controller and speeds. Man, I got excited, too.