dracosummoner
dracosummoner
dracosummoner

Ken Sugimori's art was always fantastic.

Y'know, he kinda looks like Mark Zuckerberg.

I doubt it. A first-edition holographic Base Set Charizard was eighty dollars when this guide was updated, but that was eight years ago.

I've been thinking about getting back into the Pokémon TCG if I can get enough of a money flow to keep up. I recently found a place near me that holds weekly leagues; thank God for that!

Welcome to Kotaku!

Wow, sounds like you have a lot of board and card game experience.

[plays a Draw Four in your direction] ^_^

That sounds interesting; thanks!

Settlers of Catan is wonderful if you have lots of people.

Sweet! Mage Knight and Tsuro are two games in particular I'd love to try.

It should be spelled "poison," but thanks for the feature! =) Indeed, that article was what put the question into my head. #corrections

Why would he have to have been where she was in order to say whether she was right or wrong? Just because our life circumstances often don't overlap those of other people, doesn't mean that we can't tell them whether they're right or wrong to do certain things?

I imagine it goes against the Terms of Service or an end-user license agreement, and if that's the case, then it's not all right, whether someone bought the game or not.

This sounds like a case of "telling us what we're supposed to want." Some people may want that "online, connected experience," while others may not. It really sounds like a mild case of paternalism.

Generalizations are evidently okay for some people.

A massive othering, hmm?

Oops! Apparently (minor spoiler) you do eventually get the ability to delegate what your various kingdoms do, so you don't continually have to micromanage everything (minor spoiler). That's a nice gameplay feature. Apparently a number of the gameplay abilities don't reveal themselves to you at first and must be

Completely agreed. Individual values, effort values, passive abilities, Natures, moves that play off of other moves ... the game is as simple or as complicated as the player wants it to be.

So far, I think the game has gotten off to a wonderful start. It's a bit simple at its most basic level, and the "energy" idea can become a mindless matter of clicking through menus (your Pokémon have various levels of tiredness and should be periodically fed to keep their stats up—I imagine an automation option is