dps2002
dps2002
dps2002

You know, this seemed rather unimpressive at first. Patrick Roy, Peter Laviolette, Bryan Murray, and Lindy Ruff have all had more impressive blow-outs at their counterparts.

Let there be rock.

What they were expecting was for players to simply buy better gear, and to have random drops act as the cherry on top, so to speak. Instead, players have latched onto the RNG, and it's affecting their perception of the game.

What's even more mind-bending for me is, as I'm watching this run, I find myself picking up on a couple of instances where further seconds can be shaved. Impressive as hell

So the very early indications are that games will be specifically made for Morpheus use? There wasn't any indication given as to whether or not other PS4 titles such as GTA, Destiny, or the forthcoming Uncharted, Arkham Knight, etc. will be modified to allow Morpheus use?

Imagine watching people playing a video game instead of playing it yourself.

I knew he was one of the best at steals, but I calculated a steals success rate of just over 75% for him. I didn't realize he was that good. Not necessarily Rickey good, but that's still damn good.

Pretty sure Star Trek II was Kirstie Alley's acting debut.

Honors, hup. All of the honors.

I'm sure this is a fun game and all, but holy **** does this look intimidating.

Hopefully, just as in the Mortal Kombat reboot, the button sequences to trigger the brutalities, no matter how long or complex they might be, will be easily accessible in a pause menu or something.

If they start throwing rats again...

The alley-oop on the subsequent possession wasn't half-bad either. Seems like they were pretty close to having people run away from the court in shock, as has previously been documented on here.

... I only want to solo Destiny and have no desire to do missions with other people, especially ones I don't know.

DTA. Don't trust anybody.

On a very basic level, I like the idea of multiple franchises sharing a stadium. Less new stadiums to build.

It used to be turn-based back in the early days, but the turn-based system isn't as strict anymore. Nowadays (at least in XII and XIII), the system was closer to "attack, recharge attack meter, attack, recharge attack meter, attack", and both sides were doing this at different paces.

You already stated you're not as good as those who solo Weekly's, so at least you get that there is a population that does. That population is being spat on.

My understanding of the new system is, if you still wanted to form your own team, you could, but that the game would match you up to a team of 3. So, if you still wanted to play with one friend, the game would give you a third.

I don't see the problem here. I get the idea of turning off matchmaking for the most difficult game modes, but by now, most of us have played the strikes so many times that we have them memorized. Why not make it easier to generate teams to get the weekly allotments of Coins? In my experience, it's been a lot