Yeah, I agree. I think that despite there being a lot of questions remaining, the story actually did a decent job of explaining itself. Horror games don't have a good record of ending their stories well, so it was good to get something satisfactory.
Yeah, I agree. I think that despite there being a lot of questions remaining, the story actually did a decent job of explaining itself. Horror games don't have a good record of ending their stories well, so it was good to get something satisfactory.
Right. I died there a few times too. After you lift the first sacrifice, the spikes just clear. Immediately I thought that I had by chance solved the puzzle without trying. So I went for the corridor, and as soon as the camera pulled back the view, I knew I had been fooled.
I'm having a lot of fun with this game. It honestly meets my expectations in most ways. I actually like that it's basically a Mikami's best of reel. Horror doesn't always need to be tense spook-outs like Outlast. Big, cornball horror is fine with me too. It has to be taken as it is, and despite being in the same genre…
No shame, I really liked it, too. It was like if L.A. Noire was a lot cooler and had spacial puzzles involved in it. The guy's fedora was a bit much, but it kept the noir-ish vibe going.
Not only does it need a reboot, it's getting a reboot. http://screenrant.com/reboot-cartoon…