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Assuming you choose to sync only on the phone and computer, you should still be able to read/edit notes on the tablet, but the tablet will have to use the web tool, behaving similarly to online email services like gmail, and the tablet would not be able to use the installed app, so response time may be noticeably

Oh I wanted to add: DXHR’s Missing Link did a great job distilling DXHR gameplay, but aside from more awesome DXHR, it’s basically just more of the game, but nothing too new (besides the boss battle pre-Director’s Cut, which brought back indirect/stealth options). What set NV’s DLC apart was how adventurous Obsidian

I really liked what Obsidian tried to do w/ *all* the Fallout: New Vegas expansions/DLC, since there was remarkable variety in the storytelling and deviations from the “standard” Fallout NV gameplay/storytelling, and yet, each DLC was still thematically based on what was found in the main game, *and* each DLC

The convention is that the more lines on a character’s face, the older they are, and by comparison, the dark-haired figure on the left has more lines, so the inference is that is Bruce. That’s not a hard and fast rule to comics, but little is. Granted, this artist is more subtle with face lines than I’m used to, but

The RNG factor isn’t too hard to see as critical, from an addictive experience design perspective. The crucial balance is to provide newer players just enough access to different uncollected cards to “preview” the awesome that is ahead of them in the game, let them put it into play to try them out, without throwing

This will be great, gamers! Just you watch, this’ll be just like Nintendo with its Mario franchise. RE military shooter today, RE racing sim tomorrow, RE parkour adventure the day after that, followed up with RE gadget-stealth action, and of course, we can’t forget RE JRPG and the related RE TBTactics. (I have, of

JC2 is still fun today, but it’s got this quality to it that you both want to keep playing hour upon hours in a sitting, and yet you realize it’s really repetitive (or that there are really only a few variations on things to do). Sometimes I wish there was more explicit pacing, and I even thought Assassin’s Creed 1’s

It’s a promising game when your problem-solving arsenal pulls heavily from http://www.thesaurus.com/browse/persuad…, and the characters are reminiscent of Scooby Doo and the gang, and the world of Carmen Sandiego.

I saw it back in the early 90s, and it was a bit creepy even back then. Also, it’s like whoever pitched this show didn’t understand the power of merchandising and setting up your show to be easily, well, merchandisable.

BTW, your sister site io9 had an article back in May about an upcoming VR theme park, in Utah of all places (probably a missed alliteration opportunity for Ubi).

It’s not too big of a stretch, ever since GTA:SA I realized that open-world games (and MMORPGs) are basically theme parks anyway, not just in layout but in pedestrian flow control and routing (and occasional attraction breakdown). The question is, how much will they overthink it, or how much will they botch the

It’s basically a LARPPark and if you drop your role you desync and have to start the zone over :D