It’s ridiculous that Sekiro was released 3 years ago and the lowest price is $30.
It’s ridiculous that Sekiro was released 3 years ago and the lowest price is $30.
People invest in companies, because they “expect” to see revenue growth every quarter. You don’t buy shares of a company that loses revenue, it’s common sense. This will never change, and companies will always crack the whip to have a good fiscal quarter.
It’s not that easy, because a publicly traded video game publishing company has to ship a certain amount of flagship products each fiscal quarter to match expected earnings. To shareholders, every company is expected to increase revenue and grow every year.
It’s easy to take that “approach” when you’re a tiny indie studio.
I have decent VR tolerance, but the heat and sweating makes me the most uncomfortable. One day, they’ll figure out how to keep you cool for extended periods.
I loved throwing bandits and using team combos.
The difference is that you lose 30% to 50% of your health to a combo, because you didn’t know how to block your opponent’s string. Smash doesn’t punish you to that degree.
Did they really need to do a study for this? If you wear a VR headset for long enough, it gets hot and sweaty in there, and then factor in the user’s VR tolerance.
Well said.
You’re still gonna have to know all of your opponent’s character movesets and block strings to be proficient at the game.
Bethesda needs to work on their animations the most, because those trademark stiff animations in the Starfield trailer made people laugh and facepalm. It’s pretty sad for a AAA title.
I love that they’re embracing the obvious inspiration for their game. I played through the demo, and it was a lot better than expected. I love the CRT filter too.
You right.
Thanks.
There’s been some recent games with questionable UI design choices. Do the developers not test their own UI?
I can only imagine what a next-gen Dragon’s Dogma game would look like. What a shame!
Is the Ethan third person mode for the original campaign or the expansion content?
UE5's tech demo was pretty impressive. All of the features/workflow have already been designed for creatives to fully utilize.
Here we are, 15+ years later with the same exact stiff animations...
I’m aware of the history of Gamebryo. Just looking at this trailer it looks like some of the “features” have carried over to this game too. The way the bugs crawl and how the NPCs animate makes the game look dated.