Niantic pulled an *ahem* Artic-undo.
Niantic pulled an *ahem* Artic-undo.
Yeah “VR” is being applied very loosely here. I assume it’s a monoscopic image being controlled with the gamepad gyros on the users back.
VR is amazing and all but seriously, if you like Uncharted at all please play 4.
Everybody’s just sick of hearing all the VR talk at E3. As someone whose bit the bullet and got a Vive, it’s like playing N64 or PSX for the first time all over again. It’s the first “next gen” experience since the mid 90s.
I really don’t understand the hate this controller gets. Sure the buttons/stick are in a bit of an awkward place but the pads work great if Steam is running, which most early reviewers and second-hand haters don’t seem to realize. If Steam isn’t running, yes the haptics feel bulky for lack of a better word. And not…
It’s really not worth arguing about. VR opened up a new paradigm in consumer human computer interaction. For both controls and perception.
VR headsets have been available for decades now. But what’s changed is the tracking technology and the computation power behind it. We’ve only just recently been able to generate realistic 3D worlds in real time on 2 viewports in consumer grade tech.
The difference is that the screens are essentially your eyes in the virtual world. If the screens move IRL, they move exactly the same in VR. Not just rotation but translation as well. Like you can put your head under a desk lamp and look up to see the lightbulb in the Oculus Rift test demo. And with the Vive full…